It’s been over a year since the release of Halo Infinite, and it’s safe to say that 343 Industries’ live service experiment has met with mixed reactions.
The developer shared some statistics in that first year with 170 million multiplayer matches played, 50 million campaign missions played and 16 billion Spartans killed.
It also destroyed two billion bots, performed six million ninja kills, and created 130,000 maps in Forge.
Of course, these statistics simulate success, but do not show meaningful numbers such as the number of simultaneous players.
Halo Infinite, which is included with Game Pass and whose multiplayer is free to download, is currently not in Steam’s top 100 games by number of concurrent players.
It is now the 30th most popular Xbox game, behind Farming Simulator 22 and Ark: Survival Evolved.
“We are so grateful for the time you have spent with us and for the passion you have for this franchise. The year has been filled with challenges and opportunities,” said Halo Infinites Live Services Director Sean Baron.
“Nevertheless, your energy and commitment drove us forward. We’ve changed the way we develop and even the way we’re organized. Needless to say, we’re committed to making Halo Infinite better with every single update!”
The game got off to a rocky start, with key franchise features like campaign co-op and Forge mode missing at launch and for most of the game’s first year.
Live service then quickly became an industry term for starting a game unfinished and adding content later.
The next major Halo Infinite update is Season 3: Echoes Within in March 2023.
Download at: https://www.eurogamer.net/343-industries-reflects-on-one-year-of-halo-infinite