Games

3DS is 11 years old and our eyes still feel strange

Princess Peach Chotto 3DS
Image: Nintendo Life / Gemma Smith

Last weekend the 3DS turned 11, not exactly the biggest anniversary but enough to make us look wistfully at the tiny portable device. It’s a firm favorite on our team, and I still have it and its charger handy when a bit of sentimental play is required – or when I want to play the best version of Shovel Knight.

I’ve always been a ‘3D slider on top’ player, but also there were a lot of people who always had the effect turned off or maybe went for a mid-gen 2DS and avoided the feature altogether. Either way, the system’s library and nice features like StreetPass made it a particularly endearing Nintendo system. For me, however, I particularly liked how the autostereoscopic screen could transform Visuals in some games, with depth and pop to make it look like you’re playing a small diorama.

I quiet Occasionally miss the option of 3D when playing the Switch in portable mode.

It was a different time in entertainment, of course – which sounds odd to say only 11 years later, but it’s true! – and 3D was pretty much in vogue back then. TVs with the feature (with glasses) got a big boost, and cinema also tried to convince us all that it was the future of film. As we now know, the denouement was that real arms race, with 3D TV and movies far less prominent.

Although that’s the case, the 3D effect was a bit different on the 3DS simply because it was glasses-free and on a cute little portable system. 3D on a small screen in a gaming context had a different impact for me, to the point that I quiet Occasionally miss the option of 3D when playing the Switch in portable mode. It was love at first sight with 3DS and a fun memory I’m sharing with my brother from that Nintendo event where I put my eyes (and hands) on the console for the first time.

Not long before the launch of the 3DS, Nintendo held a variety of preview events for the public in multiple locations, where fans could book a seat to attend. There was an event about 45 minutes by train from me in Scotland and I was lucky enough to get an appointment (I wasn’t in the media at the time so no little press pass for me). It was a fun event where a a lot of of systems in a darkened room, with a variety of demos. From the Nintendo perspective, there was Pilotwings Resort and some screens showing completed StreetPass puzzle images/dioramas; The standout third parties were Resident Evil: The Mercenaries 3D and Super Street Fighter IV 3D Edition.

The 2DS, in this case the beautiful XL model, took away the 3D screen
The 2DS, in this case the beautiful XL model, took away the 3D screen (Image: Nintendo Life)

They were also a brilliant choice as they showcased the extremely impressive wearable visuals of the time and also emphasized what these 3D screens could do. With the dark room and short spells on each unit, the effect was at its absolute best – at least on those first models, long before the “new” 3DS hardware revision brought super-stable 3D functionality to haunt your eyes and let you move your head without losing the 3D “sweet spot”.

Both my brother and I left the event wide-eyed, and not because the screen bothered them. Despite our age, we babbled like teenagers on the train home, excitedly checking out everything we could about it on our phones. We had dinner at home with my parents and I remember they all found it all quite amusing as we both gushed and said how amazed We were at 3D. We were like excited kids again, they said.

And I never stopped loving the effect. I remember when my 3DS arrived on release day, I played non-stop for over an hour before realizing my eyes were a little weak sparkling; that would eventually stop entirely once I got used to it, though that effect produced the usual tabloid nonsense. A dying battery and an odd feeling in the eyes were the cue to take the dear family dog ​​for a walk, spending the whole time humming and talking on Nintendo’s little handheld device.

The New Nintendo 3DS, especially the smaller model, is a personal favorite
The New Nintendo 3DS, especially the smaller model, is a personal favorite (Image: Nintendo Life)

Ultimately, I don’t think the story will be particularly friendly with that 3D screen – the 3D display was a gimmick that never really took off, and while some standout games on the system really got better, even Nintendo itself started making those Ignore feature once 2DS was introduced into the family of systems. The original 3DS got off to a rocky start that Nintendo had to undo with a big price cut and a lot of persistence, and the company was beginning to realize this – although the effect was arguably more impressive and sensible In a gaming context – much like in the movies, it was an insignificant addition for many.

But I will always defend it, since I quiet enjoy its simple magic. 3D slider all the way up; This is the only way I can play the 3DS.


Continue reading:

https://www.nintendolife.com/features/talking-point-3ds-is-11-years-old-and-our-eyes-still-feel-strange 3DS is 11 years old and our eyes still feel strange

Fry Electronics Team

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