Héry speak The creative process begins by scanning the actors and building the CGI recreation in such high resolution that each pore is modeled. “We groomed the hair to fit the actors, we also groomed the faces, all the tiny hairs that were different, the blood that accumulated on the skin, we modeled a lot. ” He went on to explain that they had to put a layer of water over the eyes, because whenever the audience sees a character being killed by Vecna, we see a full CG shot. “We basically removed the actress and added a full CG model,” he said.
In addition to digital reconstruction of the human actors, the team also had to do a lot of research into how the human body can be realistically broken, broken, and manipulated. “All that headache – we’ve researched on the internet for the worst injuries we can find, for example with football players,” he said. “We knew we didn’t want an open wound, we wanted a broken bone but it had to be uncomfortable without being disgusting and bloody.”
Héry and his team mainly focused on the injuries of professional footballers and boxers, and began to design each break accordingly. “We studied all these wounds, which were not open wounds but very crude to look at, and then we started modeling each cut and giving it a feel for all the other layers. each other; fat, how can you see the bone affecting the fat layers and touching the skin,” he said. “It’s a great piece of work to work with, it’s a lot of fun to work with those pieces.”
https://www.slashfilm.com/1039011/a-mind-bending-amount-of-detail-went-into-stranger-things-cgi-actors/ A mind-bending amount of detail went into the Stranger Things CGI actors