After four months of waiting to see where our adventures will take us next, Final Fantasy 14The future of finally begins with the release of Patch 6.1, titled Newfound Adventure. With a 10-year roadmap, the patch continues Creative Business Unit 3’s ambitions FFXIV a fun, enticing experience for all, old and new.
The new content lets players adventure into treasure-filled ruins, meet the legendary twelve, and show off their butts in adventurer plates. Everyone also fights in Crystalline Conflict, the new PvP game mode, and unfortunately there were also some hiccups with the game’s shell update, but honestly, when is not Is there a problem with the apartment?
Was this patch a worthwhile adventure or just another whimsical quest into new content?
Into the half-known
As promised, “Newfound Adventure” basically starts where endwalker will stop, but it’s assumed that you’ve had a bit of a break since the end of this expansion. Regardless of whether you’ve actually taken some time off since the expansion released four months ago or have continued with your own Final Fantasy 14 Adventure, it still feels like a warm welcome back, like every other “take a break” interlude in the main scenario quests.
The story material feels similarly removed from your previous world-saving adventures, and the characters even convey that. They also do a good job of explaining where they’ve been so you don’t feel completely left out (although technically you to have been). And the stakes seem pretty low, but as always, FFXIV won’t let you deal with the small fish for long.
Thankfully, without going into serious spoilers, there’s a smooth transition into the higher stakes situations. Nor does the ordeal feel unnatural to the warrior of light and offspring. Players who have delved deeper into the core FFXIV lore will be excited to dive into 6.1, and 6.2 and beyond will surely provide more answers than ever. It’s also fairly easy to join in case you’ve forgotten all the relevant lore and details about the inductions.
While the topic has been explored since the game’s early days, including the original launch of 1.0, it’s easy to lose the details amidst pretty much everything else that’s happened. But while there are throwbacks to older lore, it fits the current circumstances very well and suits both the old and new casts FFXIVwhich form an interesting and heartfelt introduction to what may be to come.
Fist fighting gods
While the new story is fantastic, so is the combat it includes as well. There is the final Extreme Trial, Endsinger’s Aria, in which you face off against the final boss of endwalker. In the meantime, the first part of Myths of the Realm, the new alliance raid, introduces the first four of the Twelve that we will face. In 6.11, in about less than a week, there will also be a Heavensward theme “Ultimate” for the big boys out there.
More than anything else, Myths of the Realm is on everyone’s lips for a variety of reasons. The gameplay introduces a ton of fun elements that are cool when figured out and frankly hilarious when they fail. The setting is spectacular, with beautiful new soundtracks and breathtaking scenes that will make you feel like you’re in the realm of the gods. And while cutscenes aren’t voiced, the battles are, with a lively cast bringing the famous characters to life. If you haven’t tried an alliance raid yet and are looking for a challenge, this is a great place to start.
Meanwhile, Endsinger’s Aria much prefers a brain teaser in his attacks to prioritizing sheer power through additions, which I personally prefer. However, it doesn’t add too much of the original combat, nor does it extrapolate meaningfully. It definitely won’t be for everyone, but it’s quite an interesting and engaging fight to learn and clear.
And while I haven’t gotten around to it yet, Crystalline Conflict, a Splatoon Tower Control-esque game mode, is looking like a smash hit so far. As mentioned in the 6.1 preview, push a turret as far as possible through a symmetrical battlefield. So far, the main complaints seem to be related to the strength of certain PvP versions of classes, but from what I’ve seen from friends and videos, many enjoy it way beyond current and previous PvP modes.
We’re also still waiting for many more side missions starring fan favorites Tataru and Hildibrand. In the meantime we have had a lot to do and fight for.
With the core of endwalker out of the way, 1/6 seemed like a great opportunity for that FFXIV staff to focus on improving the game for years to come. Such improvements have been promised since the announcement endwalkerwhen the team claimed it had plans to keep the game sustainable for the next decade.
The outrageously popular additions to date have been the Adventurer Plates and Portraits. Adventurer Plates are small customizable information cards that describe the player’s preferred style and hours, including typeable search information. It’s accompanied by a portrait, a group shot showing off a favorite outfit, and a highly customizable pose (for better or worse). The portraits can also be used for introductions to the new PvP mode.
With the release of the patch, the Empyrean Housing Station was introduced, as well as a new lottery system and restrictions on all housing. Unfortunately, it’s hard to overlook the mess of housing system lottery results. Due to a system communication glitch, many players were unable to get houses through the game’s new lottery system. Similar to the connection and queuing issues, however, the team thankfully showed up in a hurry – on a late Sunday night/early morning in Japan no less – to try their hand at the issues. So far, the fixes are coming together, but despite the rush to attack the bugs, it’s still a disappointing start for the much-anticipated social features.
That’s not to say the Lottery and Empyreum themselves are bad. Everyone seems promising! I have to say the exception is the strictly limited nature of private lots, with three quarters of the wards going to free enterprise and the rest to private owners. But on the other hand, that seems to be the current status of the occupancy of many server housings anyway.
There are also some new tweaks that have already made the experience a lot smoother. Super helpful is the Miscellaneous Acquisition Marker, which checks if a Servant, Orchestrion Scroll, or similar has been acquired. As a tight-rotating black mage player, the auto-target feature was helpful, and I’m sure controller players have similar feelings. You can try out Mog Station items (paid, optional) at each inn by using the bed, and add comments to retainers to find out who’s doing what. And I know I’ll enjoy reading through the Adventure Codex, which briefly explains certain concepts and characters that are important to the Adventure Codex FFXIV World. At what rate FFXIV Population is growing, every step is a good step to help players have a better time.
Should I get in after spring cleaning?
Now the all-important question… is it a good time to come back after you’ve taken a break?
Uh… up to you. Between the quality of life changes and the awesome new content, it’s not a bad time to dive back in at all. There’s a lot more coming ahead of 6.2, though, and it feels like every major patch is doing it FFXIV a far better experience to return to. Also, we’ve admittedly stayed on a bit of a cliffhanger that will hopefully escalate into something more interesting later on.
However, if you give FFXIV a shot, there really never was a better time. The free trial is back and now you have plenty of time to complete it endwalker after the hype died down (as did the queues). There are great things, even in the midst of mild disaster, and that really is spot on FFXIV is all about in the end. It is also worth mentioning here that the Reborn Empire Finale has been cleaned up in spectacular fashion. So if you’ve heard stories about the infamous base game ending, you should definitely check it out now.
Which part of 6.1 did you like? Have you created an adventurer disk or tried out the new base game finale?
https://www.mmorpg.com/columns/a-new-journey-final-fantasy-14-patch-61-newfound-adventure-impressions-2000124862 A New Journey – Final Fantasy 14 Patch 6.1, Newfound Adventure Impressions