A new Steam deck update adds one of the most requested features

The coolest feature of the Steam Deck – aside from none if you ask me – is how the portable gaming PC lets you get the absolute best out of its AMD RDNA 2 graphics and 40-watt-hour battery. From the last update, you could lower the refresh rate of the screen to increase Their effective frame rate and lower latency, and they have been able to throttle CPU, GPU and frame limiter since launch. The catch: Even if you found a great combo that would give you the battery life and/or performance you’re craving, the Steam Deck wouldn’t to save these settings per game.

You would have to memorize them and flip the switches accordingly every time you switch to a different game. That changes today.

Wednesday’s update now includes per-game performance settings, allowing you to flick a single toggle in the quick access menu to set a custom performance profile for each of your games.

You no longer have to manually set 40/40 at every start Elden Ring if that’s your thing.
Photo by Sean Hollister / The Verge

Turning it off takes you back to your global system settings so you can change both the “I like my games to run at 30fps in general” setting and the “elden ring should run at 40 fps with a refresh rate of 40 Hz” and “Vampire Survivor should run at 10 fps and 5 watts because I want to play it for the entire car ride” if you want.

This has been one of the most requested Steam deck features since the beginning, and I hope more will follow – because it is not You can set multiple profiles (e.g. one profile when you are plugged in and another for the longest battery life you can manage) or save and share profiles with the wider community so we power users can use the fewer tweaks can help – happy between us making their games run better.


Your global performance profile doesn’t go away either.
Photo by Sean Hollister / The Verge

(Valve has already shown us how powerful this can be with community controller profiles – a big reason why many old games were instantly playable on the Steam Deck is that back then, users were encouraged to upload configurations for the Steam Controller. )

I suspect Valve is very aware of this and today’s update lays the groundwork for that as well. Because while the Steam deck may not be ready for everyone who might snag a Nintendo Switch just yet, update after update has shown that Valve is carefully and attentively listening to power-user feedback.

Digital Foundry recently took an excellent look at how to get more out of the Steam Deck with the previous update’s adjustable refresh rate and fan curve. I embed a copy below for your viewing pleasure.

You can read the full Steam deck changelog here. The rest are mostly bug fixes, although you can now also hold down the power button to “quit” a game, and Valve removed the haptics and rumble from the quick access menu. That’s a change I don’t really agree with; They came in handy when an older game (I can’t remember which one) was really overzealous with the vibrations.

https://www.theverge.com/2022/5/11/23067870/steam-deck-update-per-game-performance-profiles A new Steam deck update adds one of the most requested features

Fry Electronics Team

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