A Plague Tale: Requiem Review – everything a sequel should be

A PLAGUE Tale: Requiem is set in 14th-century France, when the country was still plagued by the black plague.

Despite the devastating illness and horrors of war, Requiem is a tale of family and friends coming together to brave the tide of grief.

A Plague Tale: Requiem offers a stunning setting.


A Plague Tale: Requiem offers a stunning setting.Credit: Asobo Studio

Those who played the first game, Innocence, will remember our protagonists Hugo and Amicia.

Requiem begins shortly after the siblings turn the plague against the Inquisition while still en route to reach their mother and Lucas.

Their journey takes them to a quiet town that is home to a member of the mysterious order.

This network of alchemists is the couple’s hope to cure Hugo’s curse, the macula, which links his mind to a sea of ​​rats buried beneath the earth.

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The surroundings of Requiem will enchant you, from sprawling flower fields to flowing rivers with muddy banks and castles crumbling in the distance.

These detailed environments add to the horror as Amicia wades through waist-deep water full of corpses, allowing you to feel the despair of time.

Its innocent opening helps you get used to the controls, which feel a lot more comfortable than the original.

Amicia still has her sling with her huge wind-up animation, but the crouch and stealth are easier to pull off.

Dodging for cover, hiding under carts and in broken sheds, and smashing pots for distraction now feels painless.

However, the distance at which enemies are aggressive can still be frustrating, and Requiem isn’t a game where you can abuse the stealth system.

The game has its ups and downs as you experience the turmoil and disappointments of the storyline through the protagonists.

Rats will react to Hugo’s sadness. The worse his sanity gets, the more they will surface and wreak havoc.

In 12 of the 15 chapters in Requiem, you’ll bounce back and forth between stealth mission and story, with a few forced encounters in between.

However, for the most part, these encounters are challenging in a way that doesn’t feel satisfying.

It slowly introduces heavier armor archetypes and shield wielders that must be defeated using a variety of techniques.

It takes a lot of steps to complete each one, and you need to do it while keeping smaller flanking enemies at bay.

Amicia can only withstand two hits from these smaller enemies, or just one from these larger ones, making every fight a mystery.

With only a short amount of time at your disposal, you must master the right tools for a quick and effective kill while prioritizing order.

In Chapter 13, they reinforce this aspect of the game, bringing in waves of enemies while offering you low graphics and few control points.

You can easily come close to reaching a checkpoint, only to be caught by a javelin thrower and sent back to try again.

This is the only area where Amicia’s crossbow bolts regenerate, probably because this encounter is so difficult.

However, since this is the only time this happens as a player, you don’t expect it.

If the developers had known the encounter was too difficult, they should have adjusted the combat, not the game’s main mechanics.

Those issues aside, the story and pacing are excellent up until the final moments of the game.

Requiem knows when to overdo it and when the player needs to relax to help them through the story.

You can bond with a character before watching him take a surprise arrow through the jugular.

Or enjoy a quiet moment when a rat hoard bursts through the floor.

You must be in the right frame of mind to enjoy A Plague Tale: Requiem; As the title suggests, the game is very dark.

It plays out like a crash course in the psychological effects of war, death and disease on children.

No matter how devastating an event in Hugo and Amicia’s life, the couple must move on without having time to process their grief.

Requiem plays out like the siblings’ death march as you witness the waves of suffering they endure to protect one another.

The story is fantastic, the progression system makes sense, and the environments are as stunning as they are eerie.

It’s a worthy sequel to Innocence that leaves you with the right amount of sadness.

Requiem allows you to mourn but also challenges you to move on. Combat aside, it shows the player the path that grief can take in a way that many other games have not been able to.

A Plague Tale: Requiem will be available on October 18th for PS5, Xbox Series X|S, Nintendo Switch and PC.

Written by Junior Miyai and Georgina Young on behalf of GOOD LUCK AND HAVE FUN.

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https://www.thesun.ie/tech/9583046/a-plague-tale-requiem-review-release-date/ A Plague Tale: Requiem Review – everything a sequel should be

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