According to Riot, Valorant’s Stinger is “above average” in patch 6.02 and will be nerfed

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Stinger doesn’t work anymore brrr.
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Valorant’s cheap SMG has once again begun to dominate the meta, but the Stinger’s strength doesn’t last long for either the Alpha or Omega worlds. Riot Games has confirmed that the weapon will be nerfed in patch 6.02 following performance tracking over the past few weeks. The development team has concluded that it is “above average” and plans to mitigate the impact.
The news comes through a tweet late Friday afternoon:
The following changes are being made to the Stinger for Patch 6.02:
- Cost increased by 950 >>> 1100
- Damage falloff change: 27 damage per bullet (0-15m) 23 damage per bullet (15m+)
- Previously: 27 damage per bullet (0-20m) 25 damage per bullet (20m+)
The changes will make the forced purchase of the Stinger, which has recently become commonplace in professional and ranked play, less viable. The damage falloff changes make the weapon generally less powerful compared to more expensive weapons like the Specter, Bulldog, Phantom, and Vandal.
Professional players quickly shared their enthusiasm; It seems most felt the Stinger was way too powerful:
Just recently, G2’s ShahZam spoke about the “broken” Stinger on his stream, stating that he agrees the weapon needs some sort of change.
Speaking of the G2, you can catch up on the incredible attendance at the Challengers’ opening game against FaZe here.
https://twinfinite.net/2023/02/riot-says-stinger-is-over-performing-will-nerf-in-patch-6-02/ According to Riot, Valorant’s Stinger is “above average” in patch 6.02 and will be nerfed