inside Activision Blizzard’s latest investor reportmonthly active users continued to decline during the year, with Q4 2021 results showing the company reporting a total of 371 million MAUs, down from 397 million just a year earlier.
On the revenue front, Activision Blizzard, despite the controversies surrounding the studio over the past few months, seems to have weathered the storm financially, as quarterly revenue saw a small drop. compared to Q3. Overall revenue seems to have remained fairly steady, reaching $8.80 billion in revenue in 2021 compared to $8.09 billion from 2020. However, when you compare Q4 2020 directly with Q4 2021, the latter’s revenue fell slightly, from 2.41 billion to 2.16 billion, respectively.
In particular, Blizzard is paid for “the strongest interactions and online pre-orders” for World of Warcraft in addition to a year of widening the main road. Of course, this doesn’t explain World of Warcraft Classic see an expansion, Classic Burning Crusadereleased in June 2021. However, Blizzard attributes the strong interaction to both Modern and Classic under the same registration.
Going forward, Blizzard is “planning substantial new content” for World of Warcraft in 2022 – one of which could be Eternity’s End update. However, the investor release doesn’t stop at claiming that players will see a major MMO expansion this year. However, they touch Recently released survival game put in a new IP, as well as mobile title for Warcraft we have reported before.
Activision touched on a warm response to Call of Duty: Vanguard this year, indicating that year-over-year net bookings have fallen in the franchise in part due to that response as well as lower engagement for its battle royale title, Call of Duty: Warzone. This year Call of Duty title, as well as Battlefield the innovations will be run by Infinity Ward, which Activision claims is working on “the most ambitious project” in the franchise’s long history.
Notably absent is any reference to Alliance is forming at Activision studio Raven Softwaremostly in response to laid off 12 QA workers at the end of last year. Studio working on QA for Battlefieldwhich many fans were frustrated with as bugs and more continued to flood the title.
However, as of Q4 2020, it is clear that players will leave other titles. Activision Blizzard King has seen a decline in MAUs since Q4 2020, dropping from 397 million MAUs to 371 million in Q4 2021. Blizzard, for its part, lost another 2 million users from Q3 to Q4 2021, down from 26 million to 24 million – and a total loss of 5 million since Q4 2020 (29 million MAU to 24 million MAU). This may be partly due to The lawsuit is ongoing the company is facing as of July 2021, although Blizzard has reduce users for many yearsdown from the 38 million reported in Q1 2018 (total player count down 36%).
While Blizzard doesn’t offer a breakdown of player counts for each of its games, it’s not hard to rule out multiplayer that could come from World of Warcraftlike games like Final Fantasy XIV and others become prominent (to the extent that the developer must stop selling its games – twice – trying to keep up with demand).
Unlike earlier reports by investors, there was no conference call today, with Activision Blizzard citing Microsoft’s current ongoing acquisition. Citing that “acquisition practice” was not to hold a conference call, it did not specify whether future reports would follow. Recently, it is known that FTC will lead a review against the trust afterward Acquisition of Microsoft.
https://www.mmorpg.com/news/activision-blizzard-q4-2021-earnings-report-abk-maus-down-yoy-while-revenue-sees-small-bump-2000124264 Activision Blizzard Q4 2021 earnings report: MAU ABK down year-on-year while revenue declines small