Arc Raiders: 8 things we know about the co-op shooter coming to PS5 and Xbox Series X/S

Arc Raiders will be the first game from Embark Studios – a new company founded by former EA executive Patrick Soderlund – and you, gamer, will see yourself defending Earth from a mysterious mechanized threat that has descended on Earth from space planet coming down. The free-to-play co-op title is aiming for a release on PS5, Xbox Series X/S and PC – and it looks like it could be one of your new favorite games to have in rotation at launch.

The title was unveiled during The Game Awards 2021 last December, and it immediately caused quite a stir… But does Arc Raiders have what it takes to go head-to-toe with some of the other big (and more established) games? shooters out there? We’re here to break down everything with X things we know about the game so far.

It’s a great mix of action and shooting

Don’t just think of this as a shooter – that would be boring, wouldn’t it? When you’re being attacked from all angles by ridiculous space machines, you need to be a little more creative with how you take them down. Not only can you load them with lead, but you can also use jump pads to get up close, carbine them and shoot for weak spots, or melee them into pieces – Dead Space style. More complicated fights will likely require you to use all of these elements at once, which is an exciting prospect.

It has a large arsenal…

So far we only have details on two of the weapons; what appears to be an assault rifle and what appears to be a rocket launcher. But more will be announced in time. What piques our interest, however, are the less conventional weapons – like the howitzer. This is a huge cannon that requires two or three of your squads to operate. Sure, it’ll affect your mobility and slow you down, but it’s a powerful old thing that can no doubt punch a hole in enemy lines.


…and even bigger enemies

During the debut trailer for the game, we see a giant, multi-legged mechanical creature fall onto the battlefield, while a radar ping suggests something even bigger may be on the horizon as well. Sure, there will be small in-game battles here and there, but it looks like the most challenging parts of Arc Raiders revolve around these massive machines. The one in the trailer is called the Baron… how easy do we think it will be to bring him down?


The game has a solid pedigree

Embark Studios has a ton of talent working on this game – when Soderlund left EA he took some notable names with him, including a number of developers who used to work at DICE. You can also see this DNA in Arc Raiders; Don’t you think it looks a bit like Battlefront 2 at times? But the studio isn’t resting on its laurels. A statement read: “Our goal with this game is to combine new and old genres with groundbreaking technical innovations into something unique and momentous.” It’s worth noting that the studio was co-founded by six gaming veterans who want to see games “become more immersive and diverse.” We hope it’s a change from the open-world shooters we’ve known so far.


It wants to be different than Destiny or The Division

You can look at the game and think, “Ah, right, weapons, gear, and loot – this is going to play like Destiny or The Division”. But that’s not the goal here; It sounds like Embark wants to be more procedural than it was in Arc Raiders. A snippet on the game’s website mentions that moments of heroism should feel “unrehearsed”. The developers want you to “do the unexpected” and “improvise, use the physics, your environment and your wits to your advantage”. Is this just marketing talk, or are we actually going to get a game that’s a lot more organic in its combat scenarios? We have to wait.

There are classes/characters to choose from

We’ve seen two of the Raiders we’ll be playing as: a human named Celeste and a droid named Lance. As such, we can safely assume that it’s going to be a class-based shooter, with each of the different characters having abilities and perks that put them into roles in your roster. Whether this will be as traditional as medic, assault, sniper and so on remains to be seen… but we’re hoping for something more imaginative.


The day/night cycle is very important

The game has some gorgeous graphics, but it’s not all there to look good; The day/night cycle also has practical in-game effects. If you want to stealthily counter the machine menace, you can operate under cover of darkness – this will allow you to gain the upper hand over your enemy (and will seemingly also change the way combat plays out in some cases).


It has a killer aesthetic

The overall vibe of Arc Raiders is that retro 80’s and synthwave sci-fi feel – and that’s something I personally haven’t gotten bored of yet. It’s very pleasing to pit the industrial sci-fi feel of the machines against an earth that still seems fairly grounded, and I hope the game leans towards that almost Simon Stålenhag kitchen-sink approach to sci-fi at. We haven’t seen a game that does that really well. Arc Raiders: 8 things we know about the co-op shooter coming to PS5 and Xbox Series X/S

Fry Electronics Team

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