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As good as Elden Ring, it can’t save how terrible FromSoft’s first experimental Ring game was

Anyone who claims to have any fond memories of playing a PS2 launch game other than TimeSplitters is a dirty liar. It’s been a miserable wave of sports and racing games, with a couple of fully immersive action RPGs rolling in to keep everyone happy until Dark Cloud comes out. Don’t tell me about Fantavision.

No one comes to your house to play Fantavision.

Even among such fierce competition, FromSoftware’s Eternal Ring stands out as the least memorable. Summoner looks vaguely like something Bioware could have made. Even Orphen: Scion of Sorcery at least has that anime rad guy on the front cover.

The poor Eternal Ring was precious when it first appeared. FromSoft’s other first-person RPG offering – King’s Field – doesn’t have the cultural cache it pre-earned thanks to its association with Souls games.

There are no trembling crowds eagerly awaiting its arrival, no scores of hardcore guys just thinking a bit to explain how it’s really super easy if you just take Fecal Matriarch’s Holy Bauble and pour all your points into the Girth stat. Video games in 2000 mostly lived and died on the shelf, and the box of the Eternal Ring is the kind of enticing fantasy that won’t stick in your brain even as you flip through it in your box of bargains. Blockbuster five years later.

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There is a temptation to see a developer’s past work as repetition on an idea that will eventually crystallize into something you love. It would be fair to assume that the ring of eternity might contain a pathogen that would one day transform into the ring of Elden. It’s about the rings. It’s hard as all hell. It has a dragon. Had an extended visit to a poisoned swamp during opening hour. There are certainly aesthetic and thematic similarities, but in the end: FromSoft spark just not here.

Nothing stands in the way of a character creator, no chance of forming an unbreakable bond with a hideous creature of your own making. Didn’t get a chance to create a realistic Tom Jones just to see what he looked like dodging monsters in his panties. Every player is trapped in the shoes of Cain Morgan, a dark blonde with personality.

Cain felt like an unwelcome intruder of the West in a setting so different from FromSoftware in tone, like he somehow got lost on the road to joining a tasteless platformer. there. Cain Morgan has been sent by the king to the Isle of No Return, a collection of unspoiled caves and temples, to find the Ring of Eternity, a mystical doodle of boundless power. It’s a strange and conventionally established hero from a developer known for choosing you as the Undead Nobodies.

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And “ordinary” is a way to describe most of the Eternal Rings. Aside from being a bit more difficult than the typical PS2 action RPG, there’s little to be appreciative of FromSoft’s usual brave design of esoteric and player-antagonized systems. All entries are clearly explained on their own. No hidden mechanics, no unusual weapons or bizarre spells. This lack of vision extends to the rest of it as well.

Bad guys set fire to the Opening RPG Village. Most enemies are Goblin or Lizard variants. But it is the environment that is the biggest disappointment here. Whether it’s due to a lack of familiarity with new hardware, time or money constraints, most of these caves and ruins are largely inaccessible to the detail and atmosphere of those found. seen in PS1’s King’s Field 3, and they really pale in comparison to the sink and terrible world of King’s Field 4 (FromSoftware would release for the same console just over a year later).

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No character creator means everyone has a hard time playing the same way, and that involves One button for Swords and One button for Magic. You’ll never find yourself tripping over a confusing weapon with a mysterious description that changes the way you approach combat. You will start the game with a sword in your left hand and an array of terrible magic rockets in your right. The only thing to gain a sense of freedom in terms of approach to combat is the specific order in which you craft the game’s Rings of the same name.

You’ll do all of this through a vendor who presents himself with clear instructions and requests for payment in an incredibly rich resource. And there is nothing unusual or unique to the magic of the Eternal Ring; all extremely easy to understand, most are just a bunch of fireballs with increasing size and strength.

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Did you know that Dark Souls was almost called the Dark Ring, but FromSoft ended up refusing to let the Scots have fun? They just gratuitously released a game called Elden Ring which literally – maybe even funnier – damn Scottish slang. It really shows the difference in their confidence in their vision that the studio has developed over the years. The idea of ​​FromSoft today releasing a game with as many Western concessions as Eternal Ring is a no-brainer. A character as bland as Cain Morgan would not be allowed to appear within fifteen miles of the incident.

It feels like the closest thing to a FromSoftware B-team release; something was quickly assembled by central management to capitalize on a release opportunity with little competition, while real passion was being put into King’s Field 4. Some felt danger close to trying. market experience *spits* – a cynical attempt to gauge the lack of launch lineup and its offering. The tag on the back of the box is “who said Fantasies have to be Final?”. Eurgh.

In short, unless you’re a serious FromSoftware finisher, there’s little value to be found in going this far back. You may stumble across some King’s Field echoes, but you’ll mostly find yourself slowly circling another lizard while clicking various elemental orbs at it until it stops moving . All you will find is a PS2 launch title not TimeSplitters. And no one deserves it.

https://www.vg247.com/eternal-ring-ps2-elden-ring-developer As good as Elden Ring, it can’t save how terrible FromSoft’s first experimental Ring game was

Fry Electronics Team

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