Black Holes and Space Turnips, an overview of dangerous elite exploration

The start of Elite Dangerous: Odyssey caused some turmoil for the community around the game, after months of bug fixes and optimizations, the game returned to a normal state. With this return to normal, many players are wondering what are the most exciting ways to play Elite? What gives commanders the most credits? Does walking gameplay have any value at all? Previously, Lasers, Plasma, and Multicannons, A Dangerous Elite Combat Overview explored the answers to these questions in relation to the combat branch of elite dangerous playing style. Let’s dive deep into exploration here Elite Dangerous Odyssey.

exploration on foot

It is important to set the stage for exploration on foot Elite Dangerous: Odyssey. exploration in Odyssey grabs any two-legged commander as soon as they leave their ship on a planet’s surface. Exploring abandoned settlements, SRVs and crashed ships and other points of interest can be fun, but does not earn direct credits for the commander. The new rank type: Exobiology is the space-legged explorers path through exploration gameplay to credits, except it isn’t.

The most efficient exploration on foot requires minimal gameplay on foot. The best method to actually gain the rank of explorer on foot, Exobiologist, involves mostly gameplay on the ship. You scan the planet with your ship, scan it in detail if the planet is landable and discovered biology, then find the points of interest on that planet. Commanders can then exit their ship, board their SRV, and scan the biology. After all these steps, the commander can finally exit with an Artemis suit and take a sample of the plant with his genetic sampler. A commander can earn 500,000 credits per hour at best, but an inexperienced player or an unlucky player can only earn 100,000-200,000 credits per hour. In terms of credits per hour, this method of play is by far one of the worst in the game. In addition, the gameplay itself is one of the least challenging in the game. It has a certain soothing nature in its simplicity, but the credits-to-fun-to-time ratio is by far the lowest in the game due to Exobilogy’s boring, unchallenging, and random nature.


SRV exploration

Like combat, SRV gameplay in the Elite Dangerous exploration category uses the same systems and ranks as its on-foot counterpart. Although a commander doesn’t earn credits from mining or exploring in an SRV, the speed at which you can venture across a planet is orders of magnitude faster than walking, and therefore allows the explorer to experience much more variety in a given period of time. SRV exploration requires a lot less tedious scanning and flying, resulting in a far more independent experience. This is a fun way to get engineering materials and see the mountains and craters on a planet, but it doesn’t earn any credits. Since absolutely no credits are earned during SRV exploration, this method of play is not recommended for commanders looking to explore and advance.

Exploration in the ship

Ship Explorations in elite dangerous gives the player access to the entirety of the Milky Way. While this game mode can include many of the tedious scanning and flying procedures of on-foot exploration, it also encompasses a galaxy of diversity, making it one of the most enjoyable ways to play elite dangerous. Commanders can use any ship in the game to embark on a voyage of exploration. The ships best suited for exploration are the Diamondback Explorer and the Asp Explorer, while the Anaconda has the greatest jump range potential in the game. Any ship can be constructed to suit explorers. However, the top three are the Diamondback Explorer, the Asp Explorer, and the Anaconda.


Any ship in elite dangerous a detection scanner is automatically equipped. During Supercruise, a commander can hold the key bound to the scanner to scan a system and earn credits on it. No steps are required, just press a button while moving through a system to earn some Universal Cartographics credits. In addition to the detection scanner, a designated commander can use the auto-equipped full-spectrum scanner to scan planets one at a time when they are out of range of the detection scanner. Assuming a player wants to earn more credits while onboard, they can equip a detailed surface scanner, stop near a planet, and start launching limpets to gather additional data from that planet. Discovery. In this case, full spectrum and detailed surface scanning of particularly valuable systems can earn commanders over 25 million credits per hour.

Even more credits can be obtained through a third-party website called Road To Riches, which allows a commander to input their destination and the system they are in, and plan a valuable route for them, which the commander will take various scans along can planets/systems to earn credits. While in-ship exploration can have some tedious elements, it earns a respectable amount of credits and allows commanders to experience the wonders of our galaxy with variety while earning credits. Due to the fact that ships are already equipped with detection and full-spectrum scanners, there is no barrier to entry for commanders to in-ship research. Additionally, if a given commander is already en route to a point of interest, they can passively scan the system they’re in with the detection scanner while their frameshift drive is cooling down or while they’re looking around.


While exploring in elite dangerous Lacking challenges or exorbitant credits, its low entry and high variety make it a very accessible game mode for commanders. Exploring on foot is not advisable, as it yields the lowest credits and the most tedious of the many ways to explore. SRV exploration is advisable for those who want to become engineers as it yields plenty of minerals while generally allowing the commander to experience sights at a fast pace. After all, ship exploration is one of the most entertaining ways to play elite dangerous. What it lacks credit, it gives it back in magnitudes of variety and beauty. In total, Elite Dangerous: Odyssey is a great way to explore the galaxy around us in a ship, not your $40 space legs. Black Holes and Space Turnips, an overview of dangerous elite exploration

Fry Electronics Team

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