Callisto Protocol Review: Deadly Computing in an Analog Space

You wait so long for a new installment of the Dead Space alien horror series and then two parts come out at once.

A remake of A from the 2008 chilling film is due out next month, promising to faithfully recreate the menacing atmosphere of a massive spaceship poisoned by recovered corpses. born. A strange coincidence, the Callisto Protocol has an almost identical scenario, as a prison planet is overwhelmed by the results of spooky experiments on prisoners.

Of course, it’s no coincidence that these two games share a common premise, with Callisto game director Glen Schofield helping create the original Dead Space 14 years ago. Schofield’s studio is open about the homage the new game pays to its inspiration, so much so that you might as well consider it Dead Space 4. Audio log, alien aggressive action, lift vending machine level? They are all here.

Origins aside, even if you’ve never played Dead Space, you can guess the building blocks of Callisto’s real world: creepy corridors, jingling machinery, snarling demons. and flashing lights. There’s plenty of jumping scares and gruesome ruins littering your path as you try to escape the prison only to be thwarted at every turn.

With the camera slung over your shoulder, the third-person perspective is both claustrophobic and a little frustrating. Callisto’s aggressive gameplay focuses on melee combat using melee batons and a selection of powerful guns whose ammunition is predictably scarce. In lieu of Dead Space tactics – chopping up monsters with leg shots instead of head shots – Callisto favors a series of close-quarters combat followed by a burst of gunfire. Enhancing this combination is a gravity gun that allows grabbing and throwing objects, including the ghouls themselves.

You can see how Schofield and co are trying to differentiate Callisto from Dead Space, with this triple-threat combat method that allows players to shuffle attacks between weapons, melee, and “push” strong”.

But a difficulty arises because the close-up often obscures the monster trying to eat you, exacerbated by your strange and unreliable dodging. Very often, you end up in the air when your weapon runs out of ammo and your gravity gun runs out of battery while your baton misses the target.

For a game that prioritizes bone-chilling battles and body-horror in cramped quarters, the battle is thus as many misses as on target. That also highlights the lack of puzzle-solving compared to Dead Space, though Callisto sometimes diversify into stealth and more locations.

Perhaps through repetition, this is a game that isn’t as scary as one might think and some horrible difficulty spikes towards the end of the game. However, despite its flaws, it’s a perfect survival horror game that sets a challenging mark for the new Dead Space to overcome.

https://www.independent.ie/entertainment/games/the-callisto-protocol-review-dead-reckoning-in-a-similar-space-42250390.html Callisto Protocol Review: Deadly Computing in an Analog Space

Fry Electronics Team

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