Capcom had to get Street Fighter 6 right, and not just for the sake of the series’ 35th anniversary

This year, Street fighter turned 35 years old. Well, it’s been a long time since the first game appeared in arcade games, revolutionizing the concept of fighting games with, uh… two playable characters and pressure-sensitive buttons Big can crush your clenched fists when you have to smash them hard. heavily attacked. Yes. That’s not what the series is remembered for at all.

The series is truly remembered for Street Fighter 2, Of course. In fact, it’s easy to imagine a world where that first game never got a sequel, and a worse world – no Street Fighter, no Mortal Kombat, no King of Fighters There’s no Killer Instinct… it’s not worth thinking about.

The divergence between Street Fighter and its sequel raises what I think is an interesting archetype in the series; up and down and the flow matches the numbered state of the game. I mean it like this: odd-numbered Street Fighter games are filled with great ideas, but for one reason or another have flaws or struggle to win appreciation from a wide audience. And even number games will blow the bloody door.

In terms of even, we have Street Fighters 2 and 4 – which are said to have brought mainstream popularity back to the fighting game genre on the occasion of both being released. Street Fighter 2 ushered in a golden age of arcade fighting worldwide during the 90s. In the late 2000s, Street Fighter 4 was the pioneer of a new generation of fighting games, where online connectivity acts as a panacea for explosive growth in a competitive landscape. Street Fighter 4, in many ways, brought EVO from hotel ballrooms to Mandalay Bay.

On the odd side, we have Street Fighter (a great mess that was absolutely necessary to get the second game), a seriously misunderstood third game (which is said to have miscalculated when removed one of the most recognizable and beloved video games of all time), and Street Fighter 5 … now, a pretty awesome game that will forever be haunted by problems about netcode and lacked quality and content at launch.

When Street Fighter turned 35, it was imperative that Capcom made sure Street Fighter 6 stayed true to the model. I mean: the most important thing is that this is a rock solid game that has a pervasive cultural impact in the genre.

It’s not just about delivering a quality game – it’s about maintaining Street Fighter’s status. Anyone with a brain will agree, whatever you think of the game, Street Fighter is the beating heart of the fighting game world. It is the originator. Mortal Kombat sells more and probably KOF has a more dedicated fan base, but Street Fighter is one of them. Street Fighter’s status as a ‘lead’ game at EVO, for example, has always been assumed to be factual. But that may not be the case for long.


As Connor wrote about recently, a major player is coming to part of the fighting game. Riot Games features ‘Project L’ – a curious-looking fighter set in the League of Legends universe. The game clearly wants to shake up fighting games, and it features the Cannon brothers – the founders of Evo and creators of the best GGPO netcode in their class – attached.

In the ’90s, there was a battle for the crown of fighting games – and king of warriors never really controversial, despite the name. It can be said that not really a winner. Instead, Street Fighter and Mortal Kombat followed different paths, with the former becoming the center of the genre and the latter becoming the massive populist sales giant ( as demonstrated by performance of SF4 / 5 and MK 9 to 11). Riot’s Project L wants to be both. It wants the crown.

In that sense, Street Fighter 6 is possibly the most significant sequel this series has ever seen – since that second one, anyway. Again, it is orders that Capcom did the right thing. And another even-numbered bang would be the perfect way to celebrate the 35th.


How can they do that? Well, the network code has to be defined right away. Street Fighter finally has to figure out what it wants to do for single player mode (My guess? Some kind of Krypt-style underworld with quests and things to tie fights together and unlock. equipment). And Capcom finally had to find a monetization model it was happy with, where it could present Street Fighter as a ‘game of service’ without making fans want to throw rocks in their faces. It also needed to have the right look, and the transition to the RE Engine was the perfect time to redefine the way Ryu and crew looked. Just see what the same transition has done for the Monster Hunter series.

As someone who really likes Street Fighter 5, and a kind of crazy nerd who actually has an original Japanese Street Fighter 4 Vewlix electronic cabinet sitting right in my office, I’m obviously really excited. with the 35th Street Fighter. But I’m also acutely aware that this could be a dangerous time for the series. Here’s hoping that Capcom gets the calls right. Capcom had to get Street Fighter 6 right, and not just for the sake of the series’ 35th anniversary

Fry Electronics Team

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