Co-Creator’s System Shock Studio Definitely Won’t Work on System Shock 3

Despite the rumors, System Shock co-creator Warren Spector – and his studio Otherside Entertainment – have not worked on System Shock 3 since 2019.

While Otherside announced that development of the long-awaited sequel had been transferred to Tencent in 2020, it was not clear at the time whether Otherside would continue to be involved in the project in any way. or not.

However, speaking to GamesBeat, Spector confirmed that Otherside has completely divorced the project and Tencent is currently its sole developer. “There’s not much to say at this point,” he said. “Tencent is continuing the franchise. It’s up to them what they want to say. I couldn’t have explained it more clearly to you.”

18 games seem to have disappeared

Spector made it clear that Otherside only worked on System Shock 3 in 2018 and 2019, before the project was transferred to Tencent. Spector added that Otherside has a maximum of 17 employees on the project, but said that issues related to the project’s approval never made him think he should dissolve the company, despite having to implement layoffs. :

“I never thought it would be good to disband any teams. It happens in this business, perhaps more often than one would hope. But no. I had a good team. We were. There have been some cases. Tencent is currently continuing the franchise. Honestly, that’s good for everyone.”

Others have eventually acquired the rights to develop System Shock 3 and its sequels, while NightDive Studios is currently working on a remake of the original game. It is not clear where the current rights to the System Shock series reside. Tencent is a Chinese developer and publisher best known for mobile games including Call of Duty: Mobile.

Spector said Otherside is currently working on a completely original game, but what he’s hinting will be an evolution of his work in the space of role-playing simulations like System Shock and Deus Ex: “I’m a staunch supporter of a particular kind of game, for role-playing simulations. I’ll do that for the rest of my life or at least the rest of my career. If can’t do that, I guess I’ll stop making the game, but in many ways [the new game is] what I was thinking for a long time as the next step in role-playing sims. If we do it wrong, people won’t be ready for what’s going to happen to them. “

Ryan Dinsdale is a freelancer on IGN who occasionally remembers to tweet @thelastdinsdale. Co-Creator’s System Shock Studio Definitely Won’t Work on System Shock 3

Fry Electronics Team

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