Cover Reveal – Dead Island 2

Dead Island 2 was finally unveiled again earlier this summer, after almost a decade of development at three different studios. Many have been anticipating this long-awaited sequel since its original reveal in 2014, just a few years after the franchise’s launch. So I traveled to Nottingham, England to experience the game hands-on for over seven hours. And soon you’ll be able to read everything I’ve learned from Dead Island 2 bloodying this month’s cover game informant.

game informant Video editor Alex Van Aken and I visited Dambuster Studios in Nottingham to play two massive installments of Dead Island 2, to speak with the game’s director about its development and why the team started from a blank sheet of paper, and for narrative guidance learn why a game with “island” in the name is set in Los Angeles and much more. We’ve seen some of the audio team destroy watermelons with BBQ shredder claws to create the sickeningly awesome sounds that power every slash, knock, kick and punch in the game’s unique FLESH system. We talked about pop culture inspiration and why Dambuster Studios is all about killing zombies and being killed by them is fun.

And that’s just a taste of what Issue 352 has in store for you this month.

Brian Shea visited Super Nintendo World in Japan and you can see his thoughts and pictures from his adventure. There’s an excellent look back at Mortal Kombat 9 and its importance in the development of NetherRealm, as well as a look at the soon-to-be-defunct Google Stadia and what went wrong. We spoke to Venba’s lead about the importance of South Asian cuisine in this game. And if you’re interested in Witchfire, we spoke to the developers about transitioning the game to an open-world style.

Blake Hester walked the streets of Tokyo with two Tango Gameworks folks to talk about how the famous city was twisted, distorted and portrayed in Ghostwire: Tokyo. I was in San Diego, California to get hands-on with One Piece Odyssey and in New York City to play a few chapters of Forspoken. You can read my thoughts on both alongside the various other previews we’ve packed into Issue 352, like new looks at Atomic Heart and Star Wars: Jedi Survivor. You’ll also find themed topics like reviews, gear, and more. And finally, be sure to read this issue’s One Last Thing to tell us what your favorite games of the year were in the latest reader poll.

We have one too Game Informant Gold version of the problem. Limited to one numbered edition per issue, this premium version of game informant is not for sale. To learn more about places where you may be able to get a copy, visit our official Twitter, Facebookand Instagram, and stay tuned for more details in the coming weeks. Click here to learn more about it Game Informant Gold.

Print subscribers can expect their issues to arrive in the coming weeks. The digital edition of this issue will be available later today for PC/Mac, iOS and Google Play. To subscribe to the digital or printed version, click here. Keep an eye on our online features coverage hub in the coming weeks by clicking the banner below.

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Fry Electronics Team

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