We’re used to upgrading next-gen panels to improve image fidelity or frame rates, but so far it’s been rare to see next-gen-only features revolving around AI. However, an update for Cyberpunk 2077NPC’s are said to be too demanding to put on PS4 and Xbox One.
Cyberpunk 2077’s latest 1.5 patch comes with a ton of changes for all available platforms – but only one next-gen feature has caught the eye. Covered in Cyberpunk announcement stream yesterdayCD Projekt Red announced that crowd response in the game has improved, for both pedestrians and vehicles.
The changes mean that the mobs in the game will now react more realistically to your aggressive actions, with NPCs fighting back, running away, or even fighting each other. “It brings more reaction and life to the city,” said mission director Paweł Sasko. “The reality is that some people are actually armed, and they may decide to attack you the moment you threaten them in a number of ways.” In cars, similar reactions can take place, with what the team calls “panic driving”.
The drawback here is that the change can only seem to be made on PS5, Xbox Series X, PC and Stadia – with the PS4 and Xbox One versions seemingly retaining the original AI.
Speaking to IGN, CD Projekt Red’s global PR manager Radek Grabowski explained the decision, saying the update to the AI was too demanding on older hardware:
“I can say that with the changes and additions made through updates to the core of Cyberpunk 2077, the game, which is already technically complex, is becoming more and more complex. This growing complexity requires more resources – such as faster internal memory, or more memory of which there is usually a finite amount on the console. introduced a number of features only in the next generation versions when it comes to consoles, to further target the delivery of the most optimal and stable gaming experience on the base PlayStation 4 and Xbox One hardware. copy.”
Prior to the release of the new generation console, we heard from many developers how to power up not only better visuals or load times, but also more complex AI interactions. However, with many games still being released as cross-generational titles, we’ve yet to see the full effect of that.
There are several examples beyond Cyberpunk: NBA 2K21 touts its next-generation unique AI, and the developers of Avatar: Frontiers of Pandora previously told us it couldn’t make it to the last generation, partly due to enemies and AI creatures.
It will be interesting to see where Cyberpunk goes from here. Although we know that the majority of the team working on an expansion instead of the core game, There will almost certainly be further tweaks and improvements. Whether they appear on all platforms will be a point of great interest.
https://www.ign.com/articles/cyberpunk-2077-next-gen-only-patch-15-crowd-ai Cyberpunk 2077’s New Crowd AI Is Considered Too Powerful To Release On Last Generation Consoles