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Dead Space Remake devs are rebalancing weapon sounds based on community feedback

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EA Motive has released new information on the team’s progress regarding the sound of some weapons in its upcoming Dead Space remake.

In a recent tweet EA Motive, shared on Dead Space’s official Twitter account, showed off the updated sound designs for Plasma Cutter and Pulse Rifle. To compare how much the improvements were made, EA Motive compared the sound of both weapons to the sound from the original Dead Space, the build shown during last March’s Developer Update Livestream, and how both weapons currently sound , when you fire them .

Of course, Dead Space Remake is still in development, with Motive Studios noting that the current sound of both weapons doesn’t represent what either weapon will sound like when the final version is complete.

The update comes about a month after EA Motive hosted its second developer showcase, which was an audio deep dive that focused heavily on any sound upgrades the team wanted to include. Most notably, the recent developer livestream announced and demoed a new system that focuses on how Isaac will deliver his dialogue based on how tired or hurt he is.

Since its announcement last July, EA Motive has been very communicative in keeping the community informed of its progress and its plans to redesign Dead Space for the modern era. Last August, the studio released its first developer update stream, in which we got our first look at the graphics and early gameplay footage. The studio plans to hold another developer showcase in May, which will focus on Dead Space Remake’s art design.

Dead Space Remake is slated for release early next year on PC, PS5, and Xbox Series X/S.

Taylor is an Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

https://www.ign.com/articles/dead-space-remake-weapon-sounds-adjustments-community-feedback Dead Space Remake devs are rebalancing weapon sounds based on community feedback

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