blizzardThe latest quarterly update takes us deep into the hellish environments and dungeons of diablo 4which shows different biomes that we will explore in the game (whenever it starts).
In an in-depth new blog post, Blizzard has shared a series of videos exploring the world of Diablo 4 – a world that clearly lives up to the dark and oppressive atmosphere of its predecessors.
As you can see from our video above (which combines all of the Blizzard gameplay clips into one easy-to-watch montage), the development team uses the “old masters” you may know from the art world as inspiration for its visual aesthetic.
But what, for example, does Rembrandt have to do with Diablo? Well, according to Art Director Chris Ryder, the studio looked at the controlled use of detail, tonal range, and expert use of color palettes to enhance the world of Diablo 4… and we think it shows (at least judging by the videos, shared by the studio).
Ryder also notes that the company wants to focus on a “return to darkness.” This pillar of the design philosophy embodies the idea that Sanctuary is “a dangerous and dark medieval gothic world” and that Blizzard intends to “play with the legendary Diablo game camera and choose where details are added or removed to improve the legibility of the game space.” enhance or accentuate visual interest as needed”.
The result, Blizzard hopes, is a game that feels dark and oppressive, but also beautiful and readable. According to Ryder, Diablo 4 is aiming for “believability, not realism” – which makes sense for a game that lives up to its high-fantasy elements as much as Diablo 4 did. As such, you can expect “weather and lighting to play a more important visual role play”. than you’ve seen in Diablo games in the past.
In the video we take a tour of the Scosglen Coast, Orbei Monastery, Kyovoshad Settlement, a few dungeons of Sanctuary and we also get a glimpse of some “Forgotten Places of the World”. With these visual stimuli as a stepping stone, Associate Art Director Brian Fletcher notes that Diablo 4 will feature “more diverse dungeons than ever before.” So should be good for replayability.
“To support 150+ dungeons, we had to change the way we create environment graphics so that they were flexible enough to be used in multiple locations and not just a single dungeon,” says Fletcher – and the way and manner in which the team ensures that the new environments are designed to support what certainly sounds interesting.
“New dungeon features like seamless floor transitions or traverses are exciting, but my favorite new feature is what we call tile set transition scenes: these are scenes that allow us to connect two different tile sets in the same dungeon. Imagine running through a crypt only to find a hole in the wall that seamlessly takes you deeper into a vast underground cave network. And all while maintaining the random layouts that change with each dungeon run.
Diablo 4 was announced at BlizzCon in November 2019 alongside Overwatch 2. At the time of writing, none of the games have a release date.
The game’s development has been overshadowed by a plethora of stories about Activision Blizzard following reports that the company was fostering a toxic culture. These allegations came to light following a lawsuit brought by the State of California alleging workplace bullying, harassment and sexism.
To combat future problems at the company, Actvision plans to combat abuse in the workplace and improve its hiring practices.
Since the titles were announced, Microsoft has agreed to acquire Activision Blizzard in a deal worth a staggering $68.7 billion.
https://www.vg247.com/diablo-4-gameplay-quarterly-update Diablo 4 gets over 6 minutes of new gameplay footage