Does Project L have what it takes to make it big?

It’s easy to step on the hype train that surrounds LOTS project – Riot Games’ elusive 2v2 fighting game – despite the lack of information surrounding it. At the time of writing, the only information we have to chew on is an overly brief video that was released in late 2021, giving the feel of a game so early in its development that it doesn’t even exist. named. . Even so, within six minutes, a large part of the global fighting game community was amused with their interest and curiosity was piqued.

All this begs the question – no LOTS project What does it take to make it big in a genre rife with competitors with decades of experience? Is there something behind the excitement, or is the background surrounding the game still unexplored? For those curious about Project L, let’s dive in.

Big Names Hired – Who are Tom and Tony Cannon?

If you kick off the aforementioned video (embedded above if you haven’t seen it yet), you’ll be greeted by the beautifully lit domes of the Cannon brothers. Both have a long and impressive history when it comes to fighting games.

Let’s start with Tom. For those with a vague knowledge of the competitive landscape surrounding fighting games, Tom is the founder of a small league called Battle by the Bay back in 1996, the event would evolve into EVO – the largest and most prestigious fighting game event in the world (it was recently bought by Sony).

Now more than twenty years later, Tom has transferred the role of General Manager at EVO to another established tournament organizer, Rick Thiher, who will carry the torch onward. With two decades of experience behind the scenes at such an event, few people can be trusted to know how to make fighting games shine not only for the genre but also for the mass audience.

To Tony Cannon, who developed GGPO in 2009. Simply put, it’s a netcode solution for peer-to-peer games that has gone a long way in fixing the genre’s biggest problem. In many ways, the GGPO laid the groundwork for the massive push towards exceptional online play we’re seeing today.

So when Riot brings the two together to act as the face of its fighting game project, you can begin to understand why people who know the brothers’ history come to. Project L with itchy fingers and excited eyes.

Riot’s history with solving big problems

If you recall when Valorant was announced, Anna Donlon immediately addressed some of the biggest problems that people were fed up with in competitive FPS shooters – the sneak advantage and the problems. connection caused it.

Project L did a lot of the same things. Bored with bad online experiences? “Bang,” says Tony, “we are using the recovery netcode and server network we use with League and Valorant.” Are you fed up with the high barrier of entry that fighting games are famous for? Well, Riot is addressing that as well, noting that they’re making the roster of characters easy to learn with simplified inputs, while still having the depth you’d expect.

So Riot has pointed out that they are aware of all the issues that need to be fixed if they want to thrive in a space dominated by established franchises (Street Fighter, Tekken, Guilty Gear, and even more). including Smash). The knowledge that Riot is willing to put money and time into those problems and dedicate its best technology to solving them means that a lot of guessing “they will, they won’t” games is missing, at least. is when it comes to things that matter at launch. Now all that remains is speculation about the interesting stuff – like the champions they will add and what kind of eSports infrastructure we can expect.

Pre-existing competitors

If there’s one barrier to jumping into any genre for the first time, it’s audience building. Looking only at the graveyard of battle royale, MMORPGs and MOBAs fail to entice players from their favorites and die as a result. What Project L has that many other games lack is the audience available before the game’s launch: millions of people will at least have an interest in the game, simply because of the world and the characters it creates. they have. grew up to love in a universe that exists in games, TV, and God knows what else.


Add to that the nature of this object; There’s a deep, persistent rivalry that flows through every Riot game – be it the tough lanes of League of Legends to the scattered bomb locations of VALORANT, the crowds that surround our games. Riot was frustrated by having to engage in something difficult and focus on PvP. If there were two descriptors you could assign to fighting games, ‘difficulty’ and ‘PvP focus’ would fit pretty well, wouldn’t they?

Enter your general fighting game fan – who’s used to jumping from game to game as long as the netcode is good and the matches are hyped – and you’ll have an original player base. Strong head with the right mindset. Whether the game can hold a large audience is something we will have to find out for ourselves, but if it can hit even a fraction of the popularity that League or Valorant have, it will be a big hit. of the most successful games. games of the same genre.

So, does Project L have a chance to make it big?

Totally agree. With all that we’ve seen (ruling out any anomalies that could cause the game to go astray, like the ongoing issues at Riot in general) Project L is likely to make waves whenever it launches. All quite interesting, really. Despite the thousands of burning questions surrounding the title, we’ll be sure to keep an eye out for any news tidbits that will emerge in the coming months.

Let us know what you think of Project L below! Do you think it will make as big of an impact as some people out there predict, or does it have a lot to prove before it can side-by-side with old greats like Mortal Kombat or Street Fighter? Does Project L have what it takes to make it big?

Fry Electronics Team

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