Dual Universe Dives Deep Into Voxelmancy By Peeking Upcoming Peak Precision Engine (VPT)


When it comes Dual universea part of Panacea update coming will introduce what the development team calls the Vertex Precision Tool (VPT). This will allow people to bring in detail and create more layered and deeper building designs.

VPT is designed to be a visual tool that helps make what seems like a more complex process user-friendly. Equipping a VPT will allow you to move vertices around on a grid that will show you where things are in a space. The information in the new devblog is very technical but it goes into everything you could possibly want to know Build voxels in the game.

If you just want a preview of what using VPT will look like, there’s also a video to show how it would look by simply moving things around to you can build in a simple way that still gives you a lot of options.

But if you’re looking for the technical information behind this tool, you’ll start with the definition of voxels. Voxel means “mass element” and the construction in what is called Voxelmancy is advanced and it can go into more complex designs. In Dual universe, the development team explains that a voxel is made up of two things: material information and vertex position information. You basically have a small square building block in a grid.

Devblog goes on to explain how it works in the current system and what’s coming with the panacea and VPT update. Basically, using VPT you should be able to simply move the voxels and their positions around proportionally.

If you want a closer look at exactly how the team is adapting the current system for VPT, you’ll want to read full technical developer blog ended at Dual universe. Dual Universe Dives Deep Into Voxelmancy By Peeking Upcoming Peak Precision Engine (VPT)

Fry Electronics Team

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