EA blamed the disappointing launch of Battlefield 2042 part on Halo Infinite and COVID-19.
This is follow a report from XFire which states that during an internal town hall style meeting, EA stated that the game was not performing as expected.
The report states that during the meeting, EA studio director Laura Miele and other executives from the company discussed the woes of Battlefield 2042’s launch.
During the meeting, Miele said that Halo Infinite’s “surprise” multiplayer launch just four days before the release of Battlefield 2042 hurt the game. This is despite the “early critical reception” the game received.
COVID-19 also bears some of the blame. Working in a home environment, the team “ends up with many new variables in development” compared to what was experienced before the pandemic.
Miele also acknowledges that while there is innovation and ambition for the project, such as porting the game to a new Frostbite engine, it’s important to acknowledge “when it goes wrong, and this” is certainly case of the Battlefield launch, “which” failed to meet “player’s” expectations, and also “apparently missed” EA’s expectations.
Released on November 19 (or November 12 if you have early access), to focus on the myriad problems with the game, DICE has revealed that the beginning of Season One has pushed back sometime in early summerrather than the expected March date.
Due to various problems with the game, players started leaving in droves Soon – at least on Steam. But it was also reported that only 43% of Xbox players reached level 15 and only 22% of players reached level 25. Things look a bit better on PlayStation, where 36% of players have unlocked it. Trophy level 25.
Some players got bored with the game, a petition was even created ask EA to refund the player no matter how long it’s spent on it.
Even David Goldfarb, who served as the lead designer and screenwriter on Battlefield: Bad Company 2 and Battlefield 3, discussed the current state of the gameechoes many of the community’s complaints.
In our reviewSherif said that while he hopes that 2042 will be a more enjoyable Battlefield game at some point, having gone through varying degrees of difficulty with the series, he said he may not have “the stamina to do the dance of DICE punishment for technical problems and missing features, only to go back and celebrate when the game is sure to be “well now, really” is “a year has passed.”
https://www.vg247.com/ea-partially-blames-battlefield-2042-reception-on-halo-infinite-and-covid-report EA partly blames Battlefield 2042 reception on Halo Infinite and COVID – report