They may not sell Assassin’s Creed or Call of Duty numbers, but every FromSoftware game launch is an event. Even if you don’t play them yourself, it’s hard to ignore the fervent anticipation before the release, the buzz and excitement as everyone finally gets the game, and the inevitable thoughts from the philosophy of the game and from the game design.
All that said: hype is inevitable. That’s why we’re here to give you five reasons why we can’t wait to play. Elden Ring.
It is not a sequel to Dark Souls
The influence of the game Dark Souls cannot be overstated; there’s even a branch named after! But you can tell that From has been in the works with Dark Souls for a while, even before the release of Dark Souls 3. The Elden Ring represents a clear breakthrough for the studio: a new design in a context new scene, a perfect opportunity to pick and choose what classic mechanics to bring back, and what to leave.
Elden Ring will certainly borrow heavily from Dark Souls, but it will do so on its own terms, not constrained by player expectations.
This is FromSoftware’s first open world game
The first (hopefully) to be a new series for the studio, Elden Ring also represents a change in how the longtime developer has built his world to date. For the first time, From breaks free of the linear design and opens up the game’s world to the player from the start. We can’t even begin to imagine how this would affect the tight balance or endless pacing we’re used to getting from developer work, but it’s sure to be interesting. when it comes to seeing how these challenges have been tackled – and whether or not the eventual change is a good move for From’s games.
However, if the tech demo we were able to play recently is anything to go by, this change of direction is a smart move from Miyazaki et al.
So many new mechanisms to sink our teeth into
Elden Ring is not only the group’s first open-world game, it also introduces several new mechanics and systems. Unlike previous Souls games, you’ll be able to jump freely, which will certainly come into play during the game’s tough boss battles. Technical testing has shown us a few examples of how this improved mobility will save your skin, if your reflexes are fast enough. Jumping is also necessary to reach some hidden areas, as the focus on verticality increases.
Then there’s the horse, which is not only designed to cut travel time in the larger world of Elden Ring (compared to previous games), it’s also another tool in combat. By the way, the horse – which can double jump – can help you take down enemies in a number of ways. Elden Ring also offers horseback combat, so you can quickly eliminate strays to thin the herd before dealing with larger targets (or even dodging when necessary). . Your riding companion is even useful in boss fights, some of which seem to expect you to be on horseback to stay alive. You don’t get that in Bloodborne.
Witness the fighting that develops after Sekiro
Sekiro: Shadows Die Twice easily From Demon’s Souls coolest game post. Much of that game is unique, and so obvious that it’s almost a statement; FromSoft can innovate beyond simple upgrades in standard sequels. The demanding pace of the battle and its reliance on parrying and timing made it off-limits for a large number of players. It wouldn’t make sense for the studio to just ignore these satisfying mechanics and, at the very least, not bring a version of it to the Elden Ring.
Sekiro also introduces stealth mechanics, which the Elden Ring seems to be expanding on. Certain areas of the technical test can be played as modern Splinter Cell; take down the guards and slowly enter the camp.
We’ll have to spend more time with the Elden Ring to see if stealth becomes something we rely on so often, or completely forgets after the first hour. But it’s nice to have more tools at your disposal, isn’t it?
In a way, all of the new additions we’ve seen so far in Elden Ring make a lot of sense. A bigger world gives you a horse and more mobility. Adding more enemies spread around is perfect for the stealth system to shine. But crafting is still the wild card – especially if your eyes tend to roll any time the game asks you to chop down trees for wood or stones for metal.
From what we’ve seen so far, you’ll be able to turn animal parts and other world resources into various items, as well as into different types of tools, such as sleeping arrow. The potential this introduces is huge, and the Elden Ring is getting closer and closer to RPG territory. We hope crafting won’t turn out to be a chore, but it’s certainly one of the most interesting elements to look for in Elden Ring, especially when compared to other games in the open catalog. FromSoft’s extension.
Elden Ring is out February 25 on PC, PS4, PS5, Xbox One and Xbox Series X/S.
https://www.vg247.com/elden-ring-5-reasons-why-were-excited-about-2022s-most-anticipated-game Elden Ring – 5 reasons we’re excited for the most anticipated game of 2022