Edge Magazine (via VGC) revealed in an interview with Elden Ring Longtime software designer and director Hidetaka Miyazaki says the graphics team now feels more pressure to create something that looks great due to the graphic fidelity in Bluepoint’s Demon’s Souls remake for PS5 .
“Graphic fidelity is not something we put first. What we require graphically depends on the system and the requirements of the game itself, and it takes precedence over other development elements.”
Which means the graphics are there to serve whatever system the developer put up. Demon’s Souls and its descendants use the gameplay to create a specific vibe that the graphics have to match. However, the graphics are an important part of their atmosphere that is second to none in this industry. That’s why Bluepoint’s remake of Demon’s Souls received praise for the visuals, but also high praise for it. Styles are often inconsistent.
Elsewhere in the interview, Miyazaki explained that he’s not playing the remake for the simple reason that he doesn’t like going back to games he’s made before:
“It brings back a lot of old emotions, a lot of old memories, and this is a bit overwhelming, and not wanting to play anymore. So I haven’t played the Demon’s remake, but I’m happy to see it has this fresh look, this brand new current generation graphics. “
However, Miyazaki’s team doesn’t seem to have anything to worry about with the Elden Ring, as it looks great and will hopefully use the formula they’ve popularized. new location. It will also look stunning thanks to the ray tracing support it will get in a future patch.
https://www.vg247.com/elden-ring-graphics-team-pressured-demons-souls-remake Elden Ring team pressured after Demon’s Soul