Elden Ring is out tomorrow, and whether you’re going to pick it up for PC or console, you might want to provide Digital Foundry’s report on how well it’s doing right the first time.
According to DFright now it’s a bit “mixed” in terms of how well the game works on different systems.
On PS5 and Xbox One X, even running on patch release date 1.02Frame rate modes run between 45-60 fps on PS5 and Xbox Series X, while quality modes on each range from 30-60 fps.
Both machines run at fully unlocked frame rates, and like the network test, there’s still no 30fps limit to not even read the oscillations in quality mode. The result is “highly variable performance for quality mode in particular”, where 60 fps is rarely “if ever achieved” on a PS5 or Series X.
DF says that none of the consoles offer a consistent 60fps in the final release, but there are some workarounds. Xbox Series X is “significantly improved by system-level support” for variable refresh rate (VRR), if you have a monitor that supports it as it helps to reduce “judder in the 45-60 frame range” fps in frame rate mode.” Xbox Series S users will also benefit from VRR.
While VRR support isn’t available on PlayStation consoles, running the PS4 app on PS5 boosts the frame rate to a smooth 60fps. However, this means the game will run at a lower resolution. However, despite the trade-offs, running a game like this is currently the best option for achieving a consistent 60 fps.
For PC users, even with patch 1.02 available, stutters up to 250 milliseconds may still occur when “new effects, enemies, and areas appear on the screen. .” Stuttering lessons as the game goes on, but “second and more common stuttering” seems to be associated with loading new game areas because moving from one area to the next has can cause a small one-time frame drop. At worst, there’s the “messy frame time issue” that drops the frame rate from 60 to 40.
People with G-Sync or Freesync monitors will find that they help alleviate some of these problems, but this is still not ideal as console versions don’t suffer from these problems. Other issues are the lack of ultra-wide monitor support, frame rates above 60 fps are not supported, and display scaling is not supported in the graphics options. Because of this, Digital Foundry thinks it might be wiser to wait for the next patches before “investing time in the PC version”.
It is possible that the issues addressed above can be fixed in future updates on all platforms so this is something to keep in mind before getting into the game sooner rather than later.
https://www.vg247.com/elden-ring-performance-is-a-bit-of-a-mixed-bag-right-now-on-all-platforms Elden Ring’s performance is a bit “mixed” on all platforms right now