Last week on the PTR I had the chance to see some of the latest endgame content coming to New World, namely the next Expedition, Tempest’s Heart.
New world approaches the MMORPG a little differently than most. The roots of the survival game are still strong in its DNA, and it’s a title that focused so heavily on its PvP side during development that Amazon delayed the MMO to ensure it had enough PvE quests for the players had. While for some the quantity – and quality – of these PvE quests and encounters leaves something to be desired, the dungeon-like expeditions were an aspect I’ve always loved.
It’s these expeditions that really make it New world shine as an MMO in my opinion, and the latest game added continues that tradition.
While the large-scale PvP battles remind you that you’re not alone in Aeternum (as some of the island’s major trading cities do), they can be chaotic and disorganized. It’s a crowd of people clashing at times with no real strategy unless you’re part of a company that really understands how to attack and defend.
Expeditions, however, require the kind of planning and strategy that longtime MMORPG fans will be familiar with. Though not nearly as extensive as the epic raids that make it up World of Warcraft’s History sure, expeditions in New world require a balanced party, planning and a little skill to pull off.
The latest expedition, coming with the March update, requires players to do their best. A level 60 expedition, it is assumed that you have built your character using all the tools currently available and learned how to best play your role in a party. While the classless system allows players to create any weapon combo they want, the meta still mostly relies on a balanced group that remembers the Holy Trinity in the end.
Our group, led by New world Developer Mike Willette from Amazon Games, who acted as our tank, was pretty even. We had some DPS as well as a main healer (I also provided heals when I could). The Tempest’s Heart transports players into a so-called “corrupted dimension of reality”. Players will face the final confrontation with Isabella in the dungeon, as well as some of the toughest boss fights I’ve ever encountered New world so far.
However, what impressed me the most at first was the look. While a few stand out, like Starstone and its laser mazes, as well as the beautiful Ruins of Lazarus Instrumentality, nothing looks or feels like Tempest’s Heart. The corruption that surrounds Myrkgard is all-encompassing, as it feels like traveling not only through Aeternum, but also through Isabella’s subconscious.
There were times when we were greeted with a twisted corridor, with vines reaching for the sky all around us. Blood red glowed everywhere, while the sounds of our footsteps echoed eerily. It set the stage for a visually stunning expedition. Around every corner there was no doubt that something was seriously wrong around me, the corruption that plagues all of Aeternum seems to manifest from here.
However, it’s not just a wonderland to marvel at. The plot takes you through a journey where you learn more about Isabella, her crew and her destiny. Seeing this play out in memories as the group moves through the expedition is a nice touch, although it would be cool if we could somehow partake in some of these narrative moments instead of just watching them unfold and then keep going.
However, where the heart of the storm shines is in its encounters. New world The team has done a great job building challenging encounters on each expedition, and it felt like Tempest’s Heart was no exception. It’s not just the boss fights that are plentiful that you need to learn boss attack patterns and more from in order to survive, but regular monster encounters can also be challenging. Knowing how to address a group with the perfect move reminded me of running Carn Dum for the first time The Lord of the Rings Online (This was one of my first endgame dungeons I’ve ever led in an MMO as a guild leader).
Carefully picking our way through waves of enemies, puzzles, and more gave me the teamwork and social vibe I seek in an MMO New world Expeditions have consistently performed throughout their short lives. Boss fights require timing and exquisite teamwork to ensure you survive. In one such fight, we faced a dweller controlled by Isabella. This boss had the ability to add a bleed debuff that stacks if you get into an AOE every now and then. Dancing around the battlefield and figuring out where to go to avoid each wave required constant communication.
Later in this fight, orbs would spawn that would power up the boss and apply this debuff. Just so you know, this debuff doesn’t go away either. It just eats away at your health until you wipe. In order to knock down those orbs while making sure the boss gets dealt, you also need to stay on your toes. Calling the orb, keeping the tank and party healed along the way, and more – it’s a lot to do.
It’s those moments when New world really shines. For all its problems with slow leveling, lackluster PvE grind, and more at launch, the team at Amazon is balancing and tweaking the MMO to get it where players want it – and these Expedition experiences are a big step in that direction. In my opinion, that’s when the MMO feels most like an MMO. We just need more of it – and smaller encounters like this in our regular quests.
If you’re looking for a reason to watch the endgame New worldthis expedition is a good reason to dust off the Greataxe and Syndicate tabards (because of course there is only one faction to consider).
https://www.mmorpg.com/editorials/expeditions-in-new-world-are-still-one-of-the-mmos-best-features-2000124623 Expeditions in New World are still one of the best features of the MMO