Ghostwire: Tokyo on PC supports DLSS and FSR technology upgrades, featuring ray-tracing, shadow reflection

Ghostwire: Tokyo PC will support DLSS, FSR and ray tracing, which is good news for those looking to experience a rainy, neon-lit big city version.

As noted by Wccftech, the game supports various upscaling technologies such as Unreal Engine Transient Super Resolution, Nvidia DLSS, and AMD FidelityFX Super Resolution (FSR). You’ll want to enable one of these options to enjoy reflections and ray-traced shadows.

Various graphical settings are also available allowing you to adjust ray tracing distance, global illumination, shadow map, subsurface scattering, and texture transfer. Motion blur can be turned off and the game supports unlimited frame rates and fullscreen mode.

Enabling HDR mode will update the brightness slider so you can change the maximum brightness and UI brightness level. In addition, Ultrawide monitors are also supported.

Launching on March 25, Ghostwire Tokyo is coming to PC and is a timed console exclusive to PS5. In the game, most of Tokyo’s citizens have mysteriously disappeared and the spirits known as Travelers have invaded.

During your time as the protagonist, you begin to develop supernatural powers and will fight spirits. You’ll also then encounter a group of masked survivors who hold the key to unlocking the mystery behind events in the city.

If you’re interested in learning more about Ghostwire: Tokyo, be sure to check out our preview of this “really weird” game, a must if you want a buddy cop thriller with swashbucklers. talking animals.

You should also read our previous preview, especially if you’re interested in this stunning game that is watery in its strange charm. Ghostwire: Tokyo on PC supports DLSS and FSR technology upgrades, featuring ray-tracing, shadow reflection

Fry Electronics Team

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