STORYTELLING is a spoken tradition in which people tell stories that were once told to them.
The narrator usually focuses on a fixed structure; Stories that take place in one place, with a clear beginning and end, seen from the protagonist’s point of view.
This is the same structure we see in many stories today, even those told in video games.
The original God of War reboot did this as well, as it tells the story of Kratos in one long shot.
It mimics the tradition of ancient Greek storytelling, but this structure has its own problems.
You only see a narrow view of a vast world, as if you were looking at the earth from an airplane window.
We knew the Norse gods were plotting their revenge somewhere in the background, but God of War Ragnarök changes that classic formula and brings it to the fore.
The camera rarely crops, but unlike the original, the focus isn’t just on Kratos.
A roaming camera tells a much richer story, with more focus on the other characters in the story.
Ragnarok’s cast is twice the size of the original, yet each character has a fully developed background and story arc.
Even throwaway lines have depth. The writing style is touching and often profound, which is difficult in a game about an overly angry bald man.
Christopher Judge does an incredible job portraying a thoughtful, caring, yet very dangerous Kratos.
Ryan Hurst, Richard Schiff and Danielle Bisutti all play their part in bringing the Norse gods to life.
The original story was simple – a father and son journey to the highest peak to scatter the mother’s ashes.
While there were numerous bumps in the road along the way, the sequel removes these and instead gives you a variety of objectives to explore.
Ragnarok reveals the truth about Kratos’ journey to raise his son in a world fraught with danger.
It was Kratos’ journey as much as Atreus’, as the demigod grows as a person thanks to his role as a father.
This is reflected in both of the pair’s fights and journey. Kratos no longer carries Atreus no matter how difficult the terrain.
He can now find his own path, both in the wild and in combat. He’s a more capable fighter, and to show that Kratos no longer calls him “boy”.
The fight hasn’t changed as much as the story. You can switch between your Frost Ax and your Flame Blades depending on the situation.
Grapple points give you the ability to jump up and swoop down from greater heights while the camera works to set the fantasy of each attack.
Double-tap throws now break almost every turn, which is crucial in some of the more difficult late-game battles.
Dodges, blocks, and parries will all play an important role when taking on bosses that impose health bars.
Button stompers will have a harder time with this surprisingly tight system.
The lack of enemy diversity was addressed in the sequel. We’re still finding new enemies 32 hours into our playthrough.
Even the most die-hard God of War fan will not be disappointed by the bombastic boss fights.
Without spoiling too much, there are also new fighting styles that are just as balanced as Kratos’ default setup.
Like all of Ragnarök’s greatest revelations, this one is better for you to discover for yourself.
It’s full of moments that surprise you. While the first few hours feel very much like the original, it uses that anticipation to pull a 180.
You’ll find yourself exploring all the side quests just to learn more.
They connect and overlap in a way that allows you to complete many at once.
There are nine realms to explore in this surprisingly diverse world, from green rivers of algae to windswept deserts and freezing glaciers.
There are a few locations that return from the original, which gives a pleasantly nostalgic twist.
Kratos is more thoughtful than his former self, although those who didn’t play the original trilogy won’t know the vengeance-blinded man he was before.
While the God of War reboot was highly revered, Ragnarök is the better game by every measure.
It won’t be long before almost everyone on social media is spoiling it, so prepare because, like Fimbulwinter, ragnarök is a dish best served cold.
Written by Kirk McKeand and Georgina Young on behalf of GOOD LUCK AND HAVE FUN.
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https://www.thesun.ie/tech/9671695/god-of-war-ragnarok-review/ God of War Ragnarok Review spoiler free – a game for a new generation