Gran Turismo 7 brings haunting details to the series and the better it is

What always put Gran Turismo apart from the little details. We all went and bought it because it was Real driving simulator, and it supported that claim with licensed cars and actual stopping distances. But what kept us hooked and played it obsessively afterwards was that it was so hardcore about car culture. It brought us extremely realistic mockups of really normal cars you might see in a Morrisson parking lot, like the Toyota Yaris or the Nissan Micra, and it was thrilling to tune in to one. and watch it suck in a Mitsubishi FTO.

It trusts us to know about 2-Way LSD, and it precisely thinks we’ll indulge in rare classic Japanese cars, oil changes and car washes as its creators clearly do. Above all, the tradition of going further in the name of a car obsession is why we are all watching Gran Turismo 7 very astute.

For its part, Polyphony Digital seems to have realized exactly why its franchise is so beloved and doubled down on the hauntingly meticulous details this time around. Perhaps it wasn’t until a dramatic departure like the GT Sport that the studio realized how much players love car ownership and hunt used car dealers for rare items. In any case, the GT7 feels more like the colorful, detailed GT5 and its predecessor PS2 GT4 than its predecessor.

That starts with something as simple as its menu layout. Looking at that career mode screen, the arrangement of icons on the map mimicking the GT5’s icons and more, feels like a warm and reassuring hug from Polyphony. “Shh,” it seems to be saying, “It’s okay now. We’re not just trying to make you a sim racer anymore. You can buy a Demio and participate in the Sunday Cup like the old days. ”

In fact, the Mazda Demios and the Sunday Cup both appeared during the GT7’s recent virtual press conference, along with an oil change and car wash. There’s a lot of meaning in those brief moments when it comes to returning old features. What other franchise would there be where players could enjoy simulating the dirt that builds up on their cars and the ability to watch virtual men wash that dirt away? It’s the totem of what makes the GT so special, and it’s important that such a seemingly small ostensibly feature is back.

Despite this implicit message, it’s not a matter of simply remaking old PS3 games with better visuals. This is a game that, as it has ever been, features equally exciting esoteric new ideas, so is clearly the product of sincere affection and attachment to automotive history.

You can find that evidenced in the Coffee Shop. Its menu backdrop is a group of vintage cars parked outside a cafe that practically resemble cyclists during a coffee break, but in fact form the central point of the aspect. the GT7’s car culture edge. In it you’ll find themed activities like car collection goals and driving challenges, but it’s also where important figures in automotive history like the designer of the car you’re driving appeared to share their memories.

There’s a quiet dignity to it, like so many things wrong with Gran Turismo. Progress gauges are increasing and goals are highlighted in the menu – this is a video game in 2022, after all. But there’s also slow jazz and a beautifully built cafe scene. Honestly, I can almost smell the coffee beans.

Is Forza losing sleep over this new feature? Probably not, to be honest. But while the two occupy similar territory in many ways – huge car collections, huge audiences, great visuals – they are, in fact, completely different in their execution. Gran Turismo 7 will absolutely never ask you to smash 50 cactus for a prize. You will never hear a voice asking you to pass a particular circuit because it is about to ‘turn off’. Polyphony’s Game is a more meditative game, more serious about full-time driving, and the cafe delves into that unique approach.

Not all new features are easy to find excitement about, or even to grasp. For example, the Music Rally event. Enter one of these and you’re starting a pretty simple checkpoint race on paper. But instead of seconds, the currency that gets you racing is beats. These beats deplete at the pace of the song you’re listening to and replenish as you reach the test point. So a slow tempo track will be easier to drive than some high BPM EDM. Legendary Polyphony CEO Kaz Yamauchi said: “It’s in agreement with a common fan request for a mode that allows you to simply drive to enjoy the scenery and music. But based on its early performance, it doesn’t seem to deliver on that. The mood of the race at that checkpoint is not zen-like, but almost as frenetic as any other racing event. It’s a bit confusing right now.


Apparently the studio is also very proud of the new Music Playback function. Maybe I’m missing something more profound about it, but it seems to be a system for synchronizing camera angle changes with the beat of the song during playbacks. So when you review your driving, the footage cuts at the first span of the line. Apparently this happened after Yamauchi and the group got into the habit of ending their day in a soundproof recording studio, jamming their instruments. Feeling inspired to make music a more central part of the Gran Turismo experience this time around, they finally came to Music Replay. It epitomizes the spirit of a studio that looks at each of its game strands and finds a way to add something to it, but whether the addition is particularly valuable remains to be seen.

None of those should be raised eyebrows excessively. Driving very fast cars along the roads remains the main order of business and to that end the GT7 offers 97 layouts across 34 tracks, always combining real-world locations with the famous circuit layouts of own franchise. If you don’t find yourself engrossed in Music Rally or watching beat-synced replays, that’s fine – they’re not a big part of the game, after all.

As for the car collection, 400 are available on day one and more will be added in post-launch updates. That’s a much lower vehicle count than the 1197 the GT6 offers, and while the GT6 achieves it by using some sketchy PS2 ports with no interior cameras, the number itself speaks volumes for the GT’s ambitions. like an encyclopedia of automobiles.

What the GT7 delivers, however, is what appears to be the most profound and meaningful level of car ownership. Tuning welcomes the return of series in GT7, and it takes place on a set of screens designed to be easy to use and quick to change, and you can quickly run power-based simulations , weight and grip to create its new performance numbers . It’s one of Yamauchi’s favorite features in his new game, and it can be used to get a rotting Volkswagen Beetle around Brands Hatch faster than a Porsche 911 with just a few button presses. reasonable arrangement.


Going even further, the visual aspect of customization is taking leaps and bounds. There are over 600 picture parts, not including all rims, to add to the car, including full widebody conversions and an official livery creator to rival Forza. With all these variables on offer, there’s an incredibly small chance that your Mazda Demio will look just like mine. Unless of course we download each other’s liveries from the UGC exchange. Stumbled across both helmets and racing suits here, although the performance tunes themselves cannot be shared and applied to vehicles. Instead, you’ll have to share screenshots of your tuning menus to allow others to partake in your magical alchemy of gear ratios and wheel engagement.

For this longtime fan, the GT7’s priorities appear almost exactly where I want them to be. All the content that I consider the foundation of the GT experience is back and feels rich in some way, but it’s combined with new features that will make the familiar story rich from Demio. to Le Mans Prototype comes new, such as improved weather system and online race with full GT Sport knowledge. It’s no longer the only driving simulator, but it still feels like the real thing. Gran Turismo 7 brings haunting details to the series and the better it is

Fry Electronics Team

Fry is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – The content will be deleted within 24 hours.

Related Articles

Back to top button