Dozens of changes were made to Gran Turismo 7 in the first post-launch patch.
The version 1.11 update attempts to get the game back on track after a shaky start that saw developer Polyphony Digital reduce the number of rewards players could earn.
The patch addresses this directly by allowing players to earn more rewards in the second half of the World Circuit by completing Circuits in Gold or Bronze results, as well as in lobbies and daily races. Polyphony Digital also “adjusted” the rewards for arcade and custom races, increasing the maximum cap on in-game credits earned to 100 million.
Three new tracks – Le Mans, Sardegna and Tokyo Expressway – have also been added to the World Circuit, alongside several new high-paying one-hour endurance races.
The patch brings some other minor changes (which can be found in the official notes), but it remains to be seen if this update will satisfy disgruntled gamers. Fans were most upset by a previous update that rebalanced rewards. The change, made shortly after launch, meant players essentially had to play more for the same rewards, or pay up to $40 for a single car.
Gran Turismo 7 was also unplayable for a day as the servers went down after the update, making even the Always Online single player inaccessible.
Polyphony Digital apologized in March by giving players a million free credits and promising this update for early April.
Ryan Dinsdale is an IGN freelancer who occasionally thinks about tweeting @thelastdinsdale. He’ll be talking about The Witcher all day.
https://www.ign.com/articles/gran-turismo-7-first-patch-begins-to-fix-its-launch-issues Gran Turismo 7’s first patch begins fixing its launch issues