Players are wondering how microtransactions will be handled in the new Gran Turismo 7 after it was announced that Polyphony Digital has scrapped direct car purchases in favor of buying credits. This has resulted in some cars costing as much as $40.
In the last Gran Turismo game – Gran Turismo Sport – individual cars could be bought at a set price. However, in Gran Turismo 7, players can only purchase in-game currency called credits, ranging from $2.49 for 100,000 credits to $20 for 2,000,000 credits.
Gran Turismo 7 performance comparison screenshots
While in-game credits can be earned through grinding, this new microtransaction system has led to some changes in the marketplace since the last Gran Turismo game. According to VGC, cars that would cost $5 in Gran Turismo Sport cost almost $40 as they cost 3,000,000 credits or buy the 2,000,000 credits option twice.
Gran Turismo 7’s credit cost is probably intended to encourage players to search for their dream cars and earn credits through in-game challenges. But losing one-time car purchases still hurts. Plus, since some Legendary Cars cost 3,000,000 credits, not having the option to purchase just the required amount also leaves a bitter taste in your mouth.
However, players who have the time to drive to their dream car on their own will be pleased to know that there is an awesome game worth the effort. IGN’s Grand Turismo 7 review hailed the latest Polyphony Digital simulation as one of the best in the series, “enhanced by the PS5’s great graphics[.]”
Matt TM Kim is the news editor of IGN. you can reach him @lawoftd.
https://www.ign.com/articles/gran-turismo-7-microtransactions Gran Turismo 7’s new microtransaction model means some cars could cost $40