Graphic fixes for Dead Space are on the way
Dead Space developer Motive Studios is working on a fix for a Varial Rate Shading (VRS) graphics issue appearing in Horror Remake, primarily on PlayStation 5.
Digital Foundry’s John Linneman pointed out the problem Twitter over the weekend and showed how darker sections of the game’s environment “essentially lose most of their detail.”
“The actual resolution is much higher… but VRS causes shadowed areas to basically lose most of their detail,” John wrote, requesting an option to disable VRS on PC as well.
Now Motive has responded and basically promised exactly that.
“The team is working on a patch that will improve the issue on PS5,” an EA spokesperson wrote on the official Dead Space reddit. “This patch also provides an option to disable VRS on the PC.
“No ETA yet, but I’ll keep you all updated. Thank you for your patience and your help in identifying this issue!”
This is a lightened example of what’s happening even on PC. 4K native with TAA produces much sharper than DLSS or FSR2 even quality modes. The lower your internal resolution, the worse this gets. It murders the texture quality. pic.twitter.com/UFwZQdj49t
– John Linnemann (@dark1x) January 28, 2023
Released last Friday for PC, PS5 and Xbox Series X/S, Dead Space effectively restarts the sci-fi survival horror franchise after a decade.
“A fine piece of craftsmanship and a lavish overhaul of settings, EA Motive’s Dead Space Remake sheds some of the enchantment of the 2008 game,” wrote Edwin in Eurogamer’s Dead Space Remake review.
https://www.eurogamer.net/dead-space-graphical-fixes-on-the-way Graphic fixes for Dead Space are on the way