Gundam’s success gave Cowboy Bebop the Room it needed to be weird

In one interview with Watanabe and Shin Sasaki, executives at Studio Sunrise, who later explained that anime as a genre was steadily gaining popularity around the time “Cowboy Bebop” was conceived. Sunrise achieved huge success with their flagship animated series, “Mobile Suit Gundam”, which kicked off an entire industry of plastic models known as Gunpla, which are still popular to this day. Although “Cowboy Bebop” was originally intended for Japanese audiences only, Sasaki stated that the studio immediately recognized the anime’s global appeal due to Watanabe’s compelling world-building:

“The Japanese animation industry was at its peak at the time, and Sunrise was even more so with the success of top IPs like ‘Gundam.’ That’s why we are in a position that allows us some time to experiment with new concepts. ‘Cowboy Bebop’ is an attempt to create a new world and bring something new. cool for the audience. When we saw the world created by the staff, we knew it would be a huge hit overseas.”

The reason “Mobile Suit Gundam” resonated with audiences could be due to the series’ realistic yet hellishly cool robot designs, with the technology presented as scientifically accurate and workable on the internet. reality. In addition, the series paints a brutal, nuanced picture of war while having characters anthropomorphized throughout, rather than being placed on a pedestal and being hailed as heroes.

“Cowboy Bebop” takes a similar approach when building the world and the characters. Although set in a dystopian world, the problems the protagonists face are innately human and unrelated to the traits traditionally associated with heroism. In addition, the aesthetic of the world, rife with defeated spaceships, futuristic planets, and realistic socio-cultural types, has made “Cowboy Bebop” beloved and special. Gundam’s success gave Cowboy Bebop the Room it needed to be weird

Fry Electronics Team

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