Halo Infinite: 343 shares a video flythrough of the new Season 2 maps Catalyst and Breaker


343 Industries not only shared more details on Catalyst and Breaker – Halo Infinite’s latest maps coming in Season 2 “Lone Wolves” – but also provided fans with a video flythrough of each map.

The info and flight were both shared on Halo Waypoint, and the map previews, which you can see below, show more of “Catalyst’s ancient and weathered ruins and Breaker’s sprawling, sandblasted junkyard.”

Halo Infinite multiplayer level designer Tyler Ensrude also stopped by to talk about the process of creating these new maps and tease some of what Spartans can expect when Catalyst and Breaker join Season 2’s “Lone Wolves.” “ on May 3, 2022.

To start off, Ensrude revealed a little about how the team builds a foundation for a map and begins to turn an idea into reality.

“We like to start with an idea that excites us and go from there,” said Ensrude. “This idea could range from a location in the Halo universe to an art palette, a game mode, or an encounter. However, every time we start something new, it’s important to consider what will make it stand out from the current selection of cards we already have.

“The context of the experiences players have already had in the game is definitely something we keep in mind when trying to deliver something exciting and new, and that spans all of those factors – aesthetics, layout and design as well as gameplay.”

Halo Infinite: Breaker and Catalyst concept art

Catalyst and Breaker fit that pattern, according to Ensrude, and he went on to explain what fans can expect from them.

“Catalyst is a symmetrical arena map nested high up in a sprawling, tunnel-like Forerunner structure,” said Ensrude. “You’ll find waterfalls cascading around hanging catwalks, overgrown cathedral walls, and a bridge of light connecting the sides of the map.

“Breaker is a pseudo-symmetric BTB map set in a Banished junkyard, where each team’s base is a huge chunk of shipwreck, split down the middle by the plasma cutting beam structure. And yes, this beam is absolutely a dynamic element of the map that offers both opportunities and challenges in gameplay.”

While these maps will be brand new experiences, they will also carry a lot of that special Halo “DNA” from previous maps. Catalyst, for example, draws influences from “multiple legacy Forerunner locations” and takes a lot from Halo 3’s Epitaph map.

Breaker, on the other hand, was built with the aim of becoming “one of the most ambitious BTB maps ever”. It’s also one that rewards those who can control a map at strategic points.

“We designed this map to enable base-versus-base combat where territorial ownership is key to success,” Ensrude said. “We love mixing environmental hazards with the Halo sandbox, and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper combat, and Breaker’s sightlines and mid lane provide risk and reward for key targets.”

Spartans must also keep an eye out for the giant laser that moves across the map and will hurt friends and others alike.

Season 2 Lone Wolves also brings a new Battle Pass, modes in King of the Hill, Land Grab and Last Spartan Standing, and much more. Next week, 343 will delve deeper into these modes.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and further Pull out. Halo Infinite: 343 shares a video flythrough of the new Season 2 maps Catalyst and Breaker

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