Halo Infinite Season 2 got off to a “bumpy” start, according to 343 Industries.
343 Industries has admitted that things didn’t go as smoothly as planned with the launch of Halo infinity Season 2.
One of the things that didn’t go according to plan was the buggy challenges, which should now be fixed.
“This week was bumpy” said Joseph Staten, Creative Director of Halo Infinite. “That was definitely not our goal. We really appreciate your feedback, especially around map jumping and speedrunning. We are reviewing options and will have more news.”
According to John JunyszekSenior Community Manager, a few things like the Interference Event and the Last Spartan Standing challenges should now be tracked more closely for you to earn rewards.
To make things up to players, the studio will be giving five XP boosts and five challenge swaps to anyone who logs in while Interface is live.
Next week, 343 will also be reducing the difficulty of some event challenges and making it so that completing them gives you two tiers in the event pass.
“We’ve seen feedback on changes that have impacted various multiplayer jumps and campaign speedrun strategies,” Junyszek said. “We’re not at the point where we can promise anything yet, but want to be transparent and say we take the feedback seriously and are exploring options internally.”
Season 2 Lone Wolves launched on May 3rd with three modes: Land Grab, Last Spartan Standing and King of the Hill.
https://www.vg247.com/halo-infinite-season-2-started-off-a-bit-bumpy-according-to-343-industries Halo Infinite Season 2 got off to a “bumpy” start, according to 343 Industries.