Hellblade 2 Combat Designer: “We’re Raising the Bar”

Senua’s Saga: Hellblade 2 has been in the works for a while and we haven’t really seen much from the developers Ninja Theory about the actual game. But at least we know that development seems to be going well and — according to new interview battle designer Juan Fernández — is vastly improved over the first game.

In an interview with Spanish site Vandal, Fernández reveals some interesting information about the setup of Senua’s Saga: Hellblade 2 and describes the new, deeper combat that the sequel will have compared to the original Hellblade.

“We did a lot of things well, but I think there are a lot of things that could be improved that I would change today,” he tells the site (via Google Translate). “You have to keep in mind that the team working on Senua’s first adventure was incredibly small for a development of this nature, around 15 people in the studio most of the time.”

So what’s changing for this game? Well, for starters it sounds like there will be more variety in terms of the battles and the enemies you will encounter.

“What I was least happy with in Hellblade 1 was the lack of enemy variety, long-term combat was suppressed […]the way the difficulty systems were tuned, the enemies had too much life, they had a lot of resilience, we had a great variety of attacks and combos, but the enemies really don’t encourage you to use one or the other the found People had two or three moves that they liked and repeated over and over, there was very generous time for parries and stories that can be even more intelligently balanced.

This aligns with comments from creative director Tameem Antoniades, who noted that combat in the highly anticipated sequel will be “real and brutal” (he even explained that the actor who does motion capture for Senua went through a fight has been training for the past two years to make their in-game performance even more realistic).


Senua’s story seems darker and more realistic in Hellblade 2

Fernández notes that he’s delighted to be able to resolve issues that arose in the first game for the sequel, and that – thanks to the larger size of the studio and larger pool of resources – this game will be “as impactful as Hellblade, but for different people.” Reasons.”

“We’re raising the bar to do more with less,” explains the combat designer. “We’re more human than the first Hellblade, but the quality that we offer compared to similar teams compared to similar teams has gone through the roof in my opinion.”

Fernández cites more time working on the project, more opportunities to test the game with people outside of the studio, and more time to resolve issues that arise during development as benefits for Hellblade 2 – and all the things that will make this game stand out as much as the first title in the series.

It’s been well over two years since we first saw Senua’s Saga: Hellblade 2 take the stage at The Game Awards. After a long period of silence, Ninja Theory debuted a gameplay trailer at The Game Awards 2021.

About Chithot.

https://www.vg247.com/hellblade-2-raising-the-bar Hellblade 2 Combat Designer: “We’re Raising the Bar”

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