N64’s GoldenEye 007 is one of the most famous multiplayer games of all time, and now the Center of Computing History has found the ultimate way to stop screen cheating by giving each player their own separate screen.
The Center of Computing History shared a video of this new way to play GoldenEye 007 Twitter, and it shared how it has undertaken this endeavor for its upcoming 25 Years of GoldenEye Dev Talk evening.
4-screen GoldenEye on the original N64 hardware! No screen cheating here! …but how?
Come and experience this at our GoldenEye evening celebrating 25 years of GoldenEye for Nintendo 64: pic.twitter.com/05jA82upb8
— Computer history (@computermuseum) May 4, 2022
While the event is sold out, fans who have already secured a ticket will have the opportunity to try out this GoldenEye experience for themselves on a separate screen.
The event will also feature three of GoldenEye’s developers – Martin Hollis, Dr. David Doak and Brett Jones – invite as guests and include development documents, concept art and playable versions of GoldenEye Japan and possibly the discontinued GoldenEye Remastered for Xbox 360.
If you want this setup for yourself, the Center of Computing History warned that it’s a bit tricky and also quite expensive since it’s roughly required £8,000 video distribution equipment. It also found that the game ran on an original N64 with an original GoldenEye 007 cartridge.
While it might be difficult for most people to recreate, GoldenEye 007 Xbox Achievements started appearing online earlier this year, potentially hinting at a new port that could be on the way in the future.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and further Pull out.
https://www.ign.com/articles/heres-n64s-goldeneye-on-four-separate-screens Here’s Goldeneye from N64 on four separate screens