Hi-Fi Rush has actually been in development longer than you think


The beat started long before we knew he was playing.

The release of the musical rhythm game Hi-Fi Rush during the Xbox and Bethesda Developer Direct was certainly unexpected, especially since there was no news of its launch on any platform. And yet the game’s development process has been going on in secret for years, according to the game’s director, John Johanas.

On an Xbox Plays live stream, Johanas and a popular Twitch player, TheMavShow, discussed the timeline of when the original idea for Hi-Fi Rush began. At first, John was reluctant to put it up because the team had previously worked on the petrifying horror series The Evil Within and was already working on another spooky game, Ghostwire: Tokyo. Despite this, Johanas decided to scrap the idea in 2017 as it was “one of those dream games” he had, ultimately leading to its release in 2023.

This provides an interesting fact for gamers to ponder: although some believed Hi-Fi Rush was designed for Game Pass, it would actually have been in development before the Microsoft acquisition took place.

The Hi-Fi Rush game director also spoke about how the developers tried to incorporate both action and rhythm based mechanics to make it user-friendly for all players. For example, some music-based episodes are strictly designed for timing, but Tango Gameworks’ latest title doesn’t require you to beat the beat, it’s more of a way to boost your attack. If you want to find out more hidden details about Hi-Fi Rush, you can check out the Xbox Pull out Channel.

All in all, this launch could open the door to a new genre of games for Tango Gameworks, and we can’t wait to see what they do next. For more information on this promising new release, check out some of our other Hi-Fi Rush articles below.

https://twinfinite.net/2023/01/hi-fi-rush-was-actually-development-longer-than-you-think/ Hi-Fi Rush has actually been in development longer than you think

Fry Electronics Team

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