How Capcom is designing new enemies in Resident Evil 4 (Remake) | interview

As part of this month’s cover story, we sat down with Art Director Hirofumi Nakaoka to learn how Capcom is designing enemies, old and new, in Resident Evil 4 (Remake). You’ll learn about scrapped reinventions for the iconic chainsaw villager, how normalcy breeds horror, and how Nakaoka and the team created a new cow-headed, hammer-wielding villager dubbed The Brute. And folks looking for new Resident Evil 4 gameplay have some new footage to analyze in this video interview.

Be sure to subscribe Game Informer YouTube channel if you enjoy watching this interview as we will be releasing more videos in the coming days and weeks. Check out our Resident Evil 4 (Remake) coverage hub for all the posts related to this month’s cover story.

Disclaimer: Capcom helped arrange and arrange travel accommodation for two people in Osaka, Japan, in connection with this cover story. As the world’s largest video game magazine, the Game Informer editorial team prides itself on remaining impartial, professional, and truthful in all forms of our content, regardless of outside factors. How Capcom is designing new enemies in Resident Evil 4 (Remake) | interview

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