Humankind dev pulls controversial Denuvo DRM from game before launch •

Humankind’s developer pulled Denuvo DRM from the game ahead of its August launch.

The Civilization-style strategy game published by Amp Amplitude Studios on Sega was set to use Denuvo in an attempt to prevent it from being cracked by pirates – at least in the short term.

Denuvo has always been a controversial digital rights management (DRM) tool when it comes to PC games.

Since We Last Played It: Five Reasons Humanity Is More Than Just a Civ

Some have reported an impact on performance when Denuvo is in use. Most recently, our own Digital foundry compared the performance of the pirated version of Resident Evil Village, which had Denuvo and Capcom’s additional copy protection removed, to the PC release and found the version stripped of DRM works much better than the released game.

Digital Foundry’s Richard Leadbetter writes: “… any justification for DRM integration is out of the window if a pirated version of the game offers a better experience than a purchased and paid copy. “.

In a hot topic posted Human Development Forum, a user named Khaar explained why they weren’t pre-ordering the game on Steam and begged Amp Amplitude to make the change:

“I avoid games with Denuvo, for the reasons others have mentioned,” they said. “Performance issues, security issues, not being able to play offline, messing up the system…

“To be fair, I completely understand why Denuvo was chosen (probably by SEGA.) I understand the importance of sales to protect the game around release, but PLEASE, PLEASE consider removing Denuvo after a few months!

“Every game you’ve ever made has gotten significantly better over time, so waiting a little longer for Humanity is fine for me (and many others), but feel free to delete it.” sometime.”

Another look at Resident Evil Village’s performance, as evidenced by the jailbreak version of the game running better.

This post has caused quite a bit of debate about the right and wrong of using Denuvo against humans. Finally, Romain de Waubert, owner of Amplittude, come in with the news (Thanks, Kotaku):

“Based on data from our testing during closed beta, we have decided not to include Denuvo in Humankind at launch,” he said.

“First, let me explain the reasoning behind our original decision to include Denuvo – we work so hard and put our heart into the games we make and break the copyright. permissions really affect your ability to continue making games with you.

“We’ve been working on this game for over four years now, and personally, it’s been my dream project for 25 years. We’ve been one of the most loved games on Steam this year. , so we know we will be targeted by pirates, more than any of our previous games.If Denuvo can pause the crack version, even just for a few days, that’s it. was really able to help us secure our launch.

“With that said, our priority has always been to have the best possible experience for the players who buy our games and support us. Denuvo will never compromise the performance of our players and us. don’t want to sacrifice quality for you guys.

“We believe it can be done with the right integration, which is what we wanted to test in the closed beta. However, we found that the current integration is not good enough. and it’s not something we can fix before release. So, we’re taking it out.”

To clarify, an Amplitude employee named Natco next to say “there are no plans to add Denuvo to Humanity after launch”.

As you’d expect, fans have welcomed the decision. Khaar, who started the thread, also expressed their delight:

“After reading Romain’s response, I IMMEDIATELY opened Steam to pre-order Humankind!

“This is a very special thing to do for me because for years I’ve been preaching to people not to pre-order the game and wait for the initial reviews. However, Amplitude has always been the exception to this. rule for me since I love Endless Space 1.”

Chris Tapsell recently went cooperation with humanity and really enjoyed it.

Huynh Nguyen

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