Inside Diablo Immortal – get a peek at the NEW game just days before its big launch
DIABLO Immortal is just days away from launch, bringing the legendary franchise to smartphones for the first time ever.
We spoke to the designers who made the game and got an inside look at the blockbuster RPG.
What is Diablo Immortal?
Diablo Immortal is an upcoming free-to-play game in the legendary Diablo series.
It is primarily built for iOS and Androidbut it will also be available on PC.
Blizzard also designed it to be massively multiplayer, so you can meet and team up with other players around the world.
The game release date is set for June 2, 2022.
Diablo Immortal – an inside look
Diablo Immortal is set “after Diablo 2,” says senior game designer Scott Burgess The sun.
“Now we have corrupted worldstone shards all over Sanctuary,” he explained.
“These are essentially fragments of great power. So if any bad guy grabs a fragment, they can warp reality.”
A new Lord of Damnation wants to get his hands on these shards “to implement his grand master plan.”
The game has strong multiplayer elements including “clans and warbands” which is a small family of eight friends.
“You use that to run helliquary raids, eight-person raids where you take on the ancient evil that lurks in the Burning Hells,” explained Scott.
“We also have dungeons, which are a great way to team up with friends for awesome loot.
“You will also encounter players around the world.”
In between there is full crossplay mobile phone, mobile phone and PC and a large town called Westmarch where players can congregate.
The team has put a lot of work into making the game feel natural on mobile—while staying true to Diablo.
Speaking to The Sun, lead artist Hunter Schultz said: “My first experience as soon as I picked up the game was that it was immediately clear that this is a perfect development.
“The origins of the game come from a place where the mobile phone was used.
“How you place the spells lends itself perfectly to the use of this device.
“When I first picked it up, I thought, ‘That makes sense’.
“You have more control over placement than you would with a mouse or controller.”
There are new areas to explore, but we will also visit famous places.
Importantly, even places you’ve seen before may appear different.
“The lore is so deep, there’s so much great lore content to choose from,” Hunter said.
“There are different aspects of zones that we haven’t seen before.
“Even with similar environments that may be familiar, we try to show different sides of it – what it looks like at this point in the story.
“You’ve never seen it like Westmark – in all its splendor and its immense importance as a hub and sanctuary.”
There are eight dungeons at launch, including the Pit of Torment in the Doomed Realm – in addition to the Helliquary raids.
New enemies are added every month, as well as new dungeons and zones roughly every three months.
And we can expect other game modes to be added in the future as well.
Some fans have feared a “pay to win” aspect as there are items in the game that can be purchased with real money.
Not everyone will be convinced of this, but Blizzard is trying to allay those fears.
“The game is completely free,” said Scott.
“There is no paywall. Whatever you want to play, you can get there.
“I didn’t pay a dime during the beta.
“I kept up with the world paragon level, I was in one of the best shadow houses, I was competitive in PvP.
“The monetization should have great value, but overall the game is free to play.”
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https://www.thesun.ie/tech/8869444/diablo-immortal-interview-release-launch-mobile/ Inside Diablo Immortal – get a peek at the NEW game just days before its big launch