Legendary Final Fantasy 14 producer Naoki Yoshida’s first game at Square Enix has apparently been cancelled
Final Fantasy 14 Now legendary producer Naoki Yoshida recently detailed how his first game was eventually cancelled.
Not every game will see the light of day, and it turns out that was the case with Yoshida’s first title he worked on Square Enix. All young readers may not be aware of this, but Square and Enix used to be two separate companies. And now, speaking to We Are Vana’diel, Yoshida opened up about how the merger between the two in 2003 eventually led to the cancellation of the first title he worked on at the combined company (thanks, Kotaku).
Back then, before the merger, Yoshida was working as an outside developer on an online PC title at Enix. With the merger, however, things began to change. “As a result, we were told that the game might not remain PC-exclusive, and in fact, after the actual merger, we were told we should remaster it for the PlayStation 2,” Yoshida told Akihiko Matsui, producer of Final Fantasy XI.
“Even back then there was a big difference in storage capacity between PCs and the PS2, so to be honest I was like, ‘You’re kidding, aren’t you?'”
Square Enix wasn’t joking. But Yoshida was right too, and the change brought a lot of problems. Eventually a meeting was held where Yoshida was asked to list all the problems he was facing. He said there are high hopes for the game, with original FFXI producer Tanaka Hiromichi even offering to help.
But in the end, the game was apparently canceled because Square Enix kept wanting more features. It was apparently decided at a meeting that the game needed a scenario mode, and a debate ensued as to how Yoshida would be asked to include the mode after he had already been asked to make so many changes. It didn’t matter though, because it was just icy and that was it.
In a recent separate interview with Game Informer, Yoshida also briefly explained how the ambitious-sounding game would work. “You would follow this one path, and then you would have to team up with someone else who went through a different history, or there was an item you had to acquire to change your trajectory, but that item can only be from someone else.” be obtained.”
Collaboration was apparently very important to the game as players had to work together to see all the different parts of the story.
Of course, Yoshida is a bit of a king these days, directing both Final Fantasy 14 and Final fantasy 16the latter of which is apparently in “the final stages of development”.
https://www.vg247.com/final-fantasy-14-naoki-yoshida-first-game-cancelled Legendary Final Fantasy 14 producer Naoki Yoshida’s first game at Square Enix has apparently been cancelled