Metroid 64 imagines the 64-bit entry that never happened

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While the Nintendo 64 never got a Metroid game, two fans are working to show the world what a Metroid 64 could have looked like.

As reported by Nintendo Life, Luto Akino took to Twitter to share his Unity 3D project, which aims to create what Metroid 64 could have been.

Rather than opting for a first-person camera a la Metroid Prime, this version features a third-person perspective and shows Samus navigating a purple cave area with her arm cannon and even her morph ball form and bombs runs.

Aside from static blocks, there are currently no enemies, but it gives a good insight into Akino’s vision and how a Metroid game would play and look on the N64. Akino is working on this project with a friend and hasn’t revealed any plans as to when they would release it to the public.

You can watch it again Akino’s Twitter to see even more updates on this Metroid 64 project.

Super Metroid was released for the SNES in 1994 and it took eight years for fans to get a new entry. While Samus appeared in the original Super Smash Bros., she never had a proper entry on the N64.

The wait may have been tough, but fans were treated to two new adventures just days apart in 2002 – GBA’s Metroid Fusion and GameCube’s Metroid Prime.

Nintendo tried to bring Metroid to N64, but it turned out that it “couldn’t come up with any concrete ideas or vehicles at this point”. Metroid co-creator Yoshio Sakamoto also said he couldn’t see how the N64 controller could be used to control Samus.

Do you have a tip for us? Would you like to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and further Pull out.

https://www.ign.com/articles/metroid-64-imagines-the-64-bit-entry-that-never-happened Metroid 64 imagines the 64-bit entry that never happened

Fry Electronics Team

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