Microsoft releases DirectStorage: ‘a new era of fast load times and detailed worlds in PC gaming’

18 months ago, Microsoft revealed that one of the most important advancements in its new Xbox Series X console is coming to PCs – the ability to transfer huge amounts of data from a fast NVMe solid-state drive to your GPU, instead of relying on Your CPU hard to decompress first. The so-called “DirectStorage API” will allow the game to load more detailed worlds and load them faster than before.

Now, Microsoft says the DirectStorage API has arrived. “Starting today, Windows games can ship with DirectStorage. This public SDK release kicks off a new era of fast load times and detailed worlds in PC gaming by allowing developers to more fully utilize the speed of the latest storage devices. , ” read company blog post.

DirectStorage reads from the NVMe SSD to the RAM, copies to GPU memory, then decompresses on the GPU.

In a nutshell, how DirectStorage works.
Image: Microsoft

One more good news: it will work with Windows 10, not just Windows 11, although Microsoft says that 11 is “our recommended route to gaming”.

However, before you rush out to find a game to take full advantage of the fast NVMe 4.0 hard drive and compatible motherboard, you should know that the game is not yet available. While the developers have been able to preview the technology since Julytoday is just the starting gun for many people can learn. In fact, the starter gun can actually not until March 23 at the Game Developers Conferencewhen AMD and developer Luminous Productions will explain how they brought DirectStorage Forspoken, one of the first games to introduce technology. It will be October 11th before you can try Forspokenby the way, since that game was delayed just last week.

You may also have some conceivable doubts that developers will actually make the most of NVMe storage quickly, as many PC gamers have yet to switch to fast NVMe SSDs, and because games that use SSDs like Ratchet and Clank: Rift Apart on PS5 was found to take slightly less than full advantage their ability. (Hehe, steam deck which means some game developers will still need to target UHS-I microSD cards that can read at less than 100MB/s, instead of the 4,000-7,000MB/s of a PCIe 4.0 NVMe SSD.)

However, if Windows games could theoretically do the same SSD tricks as the PS5 and Xbox Series X, that would mean less than a fraction of the PC drag on the potential of world gaming. next generation – and we’re so excited The potential is largely unrealized to finally be completed.

Here is the latest game trailer for Forspokenas it can run on Sony PS5, but also on Windows PC and Xbox Series X using fast SSD techniques:

You love seeing the high tide raise all the boats. Microsoft releases DirectStorage: ‘a new era of fast load times and detailed worlds in PC gaming’

Fry Electronics Team

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