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Miyazaki says: Elden Ring studio FromSoftware doesn’t make its games difficult for its sake.

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Dark Souls is known as a franchise that is notoriously hard, but according to FromSoftware’s Hidetaka Miyazaki, when developing titles, such as the upcoming Elden RingThe studio’s goal is not to “squeeze” players into such difficulty.

To replace, Miyazaki told PS Bloggames are designed to encourage players to “surmount adversity,” and that was the case with Elden Ring.

“We are not trying to create difficulty or make things more difficult for the sake of it,” he said. “We want players to use their wisdom, study the game, keep in mind what’s going on, and learn from their mistakes. We don’t want players to feel like the game is punishing one bit. unjust way, but rather to have a chance to win a difficult encounter and make progress.

“We understand that games like Souls often come with an insurmountable difficulty level with a high barrier to entry. But we try to design games to make the cycle of multiple attempts to break through. going through these challenges becomes exciting. So we hope that with the Elden Ring and the new options it offers, it will be a success in that respect.”

In the Elden Ring, players will have more freedom to progress through the world and it will allow them to return to the challenge afterwards which will help the player progress through the game at a more leisurely pace. This doesn’t mean the game will be easier, as Miyazaki said FromSoftware didn’t intentionally try to reduce the difficulty of the game, but he feels “more players will finish it this time.”

“Players have more agency to dictate their approach against bosses in the underworld and how they use stealth in different situations,” he said. “We’ve even reduced the number of hoops you have to jump through to enjoy it in multiplayer. So we’re hoping players accept the idea of ​​getting help from others. And we do. feels like the overall apparent rate will go up this time because of these.

“We design [our] the game is challenging but still complete, will be very much intact in the Elden Ring. However, we want players to focus on the sense of adventure that the game brings. We hope players discover the simple joy of discovery while playing, and that they can approach it in their own way at their own pace. “

Elden Ring is the biggest FromSoftware game to date and brought to life by Miyazaki and George RR Martin.

Originally slated for a January 21 release, the action RPG was delayed to February 25 due to the game’s “depth and strategic freedom” exceeding initial expectations. develop. When it drops next month, it will be available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

https://www.vg247.com/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki Miyazaki says: Elden Ring studio FromSoftware doesn’t make its games difficult for its sake.

Fry Electronics Team

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