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Mortal Online 2 expands server capacity again, fixes a series of bugs

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Star Vault has released a new patch for Mortal Online 2 aims to increase server capacity even more, resolves some bugs and also includes various quality of life improvements.

The patch is entirely dedicated to bug fixes and more technical stuff without any new stuff and announcements about new patches, the team understands this isn’t very exciting, but the goal of they are making things more stable on the global server. When capacity gets to what they think they are, they’ll come back with new content patches approximately every two weeks.

Due to the additional capacity, they can also reduce the number of alternate Myrland instances. Last time they increased capacity, they reduced the number of alternate instances from four to two. Can we see the alternate versions disappear? Well, we’ll see how it goes.

Star Vault says they’ve been working on new content since launch, but because they had to prioritize issues at launch, they had to focus largely on exactly that content. The patch notes show additional changes such as fixing some bugs affecting players getting stuck, landscape issues, some rivers being diverted affecting swimming, expressions buff statues appear out of place and clade XP gifts are not distributed in proportion to the damage each player actually does to the fight.

You can now get a warning and then go criminal if you have pushed innocent players too much. You will also be able to score your kills while offline, but this will incur a speed penalty as this will happen 6x slower than when you are online. Clan invites will now appear in the social menu instead of just appearing on your screen.

You can read the blog about server expansion at Mortal Online 2, with the full patch notes on Steam.

https://www.mmorpg.com/news/mortal-online-2-expands-server-capacity-again-fixes-a-bunch-of-bugs-2000124581 Mortal Online 2 expands server capacity again, fixes a series of bugs

Fry Electronics Team

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