Mortal Online 2 is in the process of being evaluated

Mortal Online 2 is a fully open PvP and full loot MMORPG from the developer Star Vault. Normally, the words “open PvP” and “whole loot” would scare me, but I believe I have now spent enough time on other highly focused PvP MMOs, like New world, that I feel pretty confident in my skills. All you have to do is not die, right? How difficult is it? As it turns out, it’s quite difficult.

I spent the past week in Mortal Online 2 ‘world of Nave, shortly after wiping out its most recent beta server. My first day was spent absorbing all the information in Haven’s tutorial area – fighting zombies, fighting off bandits and learning the basics of crafting. Mortal Online 2 in peace and not have to worry about losing everything to an overzealous newcomer. It’s a safe Haven for new players to get into the in-depth crafting system, PvE mechanics, and more. It also gives you plenty of fodder for practice Mortal Online 2’s against.

Orientation-based combat is something that took me a while to get used to. I have played similar systems, such as in Kingdom Come: Deliverance and Chivalry 2, but there is a certain cheerfulness to Mortal Online 2, combined with faster-paced combat, makes for a steep learning curve. By default, you click and then aim in the direction you want to rotate. By holding down the mouse button, you attack after choosing the direction to deal maximum damage. There is a parry system in Mortal Online 2 requires you to block from the same direction just before the enemy attacks. This allows your attacks to charge faster, while also reducing the damage you take.

This works well in practice when fighting slower enemies like zombies. However, once I encounter the bandits, I feel like my attacks can’t land fast enough before I hit myself, even if my attacks are hit fast. more from attacks. It feels great every time I can successfully sequence perfectly timed attacks and counterattacks, but it’s easy for me to get overwhelmed when fighting multiple enemies. Bandits are particularly cunning, and there are often two or three bandits pulling together at once against me. Once you can fend off two bandits at once, you’re probably ready to move inland from Haven.

Mortal Online 2

When I finished all the instructions presented, I decided to go to the mainland of MO2, where the world is enormous in size. I chose the city of Fabernum to start with, which turned out to be a terrible mistake as it appeared to be a more active hotspot for PvP skirmishes. After leaving the safety of the city gates and journeying to the nearest graveyard to earn money from the zombie farm, I was attacked from behind by another player. This took me by surprise since Haven disabled all PvP, but I was able to quickly respawn and return to my dropped loot. Unfortunately, other players did take all the gold you are carrying. That led me to an important lesson that I really learn from playing EVE Online: Never equip or carry anything that you cannot afford to lose.

The way revival works reminds me of World of Warcraft in a way. When you die, you become a ghost right where you were killed and can roam the open world (with faster movement speed!) You can choose to respawn at the nearest priest or from wherever you’ve placed your home point via the character board. Alternatively, you can also point the soul to any priest in the world; They are easy to spot because they emit huge, bright red beams into the sky like a lighthouse.

There are times when the pain has become too frustrating. When all you want to do is mind your own business and kill the mobs, encountering another player – or a whole bunch of players sometimes just want to kill everyone in range. Eyes can be annoying. A good part of these occasions is that oftentimes, other disgruntled players will gather together to strike out and steal the gear of whoever has grieving them. There’s nothing quite like watching a half dozen naked players chase another to finally get their revenge.

Although I sometimes feel frustrated when I lose equipment, gold, and materials that I have collected, it is quite easy to replace equipment and start over. Kill a few zombies and sell their parts, or hunt down some local animals, and you’ll quickly have enough gold to buy a new set of armor and new weapons. If you’re smart, you can always have a spare set or two at the town’s bank. In the end, I no longer care much for whenever I die, and instead take the opportunity to practice my 1-on-1 PvP skills whenever a lone golfer comes by. my road.

Mortal Online 2

Most of my negative experiences so far in Mortal Online 2 used to when I played solo. It is clear that being part of a group, or at least having a friend who watches over you, is the best way to explore the world. MO2 features neighborhood-based voice chat, which can literally save lives when you’re on the run from crypt robbers or need to ask for directions back to town. I have met some helpful players who are always happy to help whenever I need something. Thankfully, not everyone in MO2 is a greedy person. Unfortunately, there is no actual grouping or grouping system in MO2, which makes it harder to play with strangers..

Hopefully that system will be in place at some point. In fact, the developers have listed some features that will be missing at launch, but are planned to roll out soon after release. It was recently confirmed that Necromancy would be the next magic school to be established, and the magic school Elementalism would be added at a later time as well. Also, there is a whole Thievery system under work with plans to expand and increase the risk/reward aspect compared to the original Mortal Online, get more inspiration from Ultima Online.

There are more features to come, and the developers have promised a launch roadmap shortly after launch. It is a pity that many systems have been Mortal Online seems to be missing from MO2 at launch, such as the aforementioned schools of magic, the stealing system, and the ability to use dual weapons. Several new features added at launch, including new in-depth character face customization for character creation, new Draconigena armor sets, new massive bosses, and new dungeons to explore.

For the launch of Mortal Online 2, I’ve decided on what kind of character building I’m going to start with. Based on my initial experience with being ganked in PvP, I’m going to be a highly skilled foot warrior with an expertise in archery. My goal was to create a character with the highest running speed possible so that I could run away from other players but still turn around and shoot an arrow in their face. After all, if the grieving couldn’t keep up with me, I wouldn’t have a problem with death, would I? I look forward to creating my new main character later today when Mortal Online 2 releasing already Mortal Online 2 is in the process of being evaluated

Fry Electronics Team

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