Not So MMO: Dying Light 2: Stay Human Review

There are so many things to be afraid of Dying Light 2 Stays In Humans: zombies, bandits, bigger zombies, psychopaths, giant zombies with steel beams where their arms are and at night when all these crazy people show up to play. However, the scariest thing about Dying Light 2, what makes me sweat more than anything else in the game, is the constant fear that a random technical glitch will force me to quit the game and reload my last checkpoint. . Without these technology problems DL2 set a high bar for a month loaded… but with them, the game knocked down a few undead pegs.

Dying Light 2 Stays In Humans Places you in the shoes of Aiden, a nomadic man who travels from settlement to settlement in this post-zombie apocalypse world. He is known as a Pilgrim, working and earning while in the city he visits. He travels to the game’s vast city – simply called the “City” for those who don’t know – to find his sister Mia, who was separated from him when they were children. Oh, and he has a virus, too, and prolonged periods of time in the dark will turn him upside down.

The city was once an urban paradise, with boutiques and restaurants lining its labyrinthine streets. Those businesses were all long abandoned, occasionally with undead inside guarding whatever secrets or treasures they held. During the day, the streets are “safe” and survivors can walk around them virtually at will, with real dangers lurking inside the aforementioned shops. However, at night, messy moves and zombies appear from every bloodthirsty corner while the shops are empty.

Let’s start with the best part of what the game has to offer: freedom. Once the prologue ends and you seriously enter The City, you’re immediately free to do whatever you want. Granted that’s not total freedom – the story missions will always go in order and half the city is inaccessible for a third of the game – but for that smaller part, I be free with your devices. I can explore, participate in random encounters, fight zombies, go into a dark building in search of supplies, anything I want. These are the abandoned storefronts I imagine. That’s great, and the feeling of freedom is even better as you get into the other half of the map.

Dying Light 2 Combat

It’s great that the two main elements of Dying Light 2The game’s core gameplay is fun to play – for the most part. For starters, the fight here is perfect. Hitting an enemy in the head with a table leg or a water pipe that doubles as a mace will provide a great feeling after every swing of the racquet. Watching myself slowly take down an enemy, accentuated by small changes like a broken mask or falling limbs, was amazing.

Modifying a weapon to increase its power, such as giving it a flame mod to burn enemies, makes a lot of sense and takes very little time to learn. In fact, the combat is so good that I have to admit that it took me a few times to take down a few undead with my favorite weapon; partly because I want to test a sick mod, partly because I just want to kill a zombie around a few more.

The core game’s second tenant is parkour, and this is where we start to see a few small details in the armor. When it works and Aiden is jumping over rooftops or using cars to avoid zombies, it totally sing. Sometimes I will get majors Killer Creed vibe, passing large buildings with relative ease and an awe-inspiring flow. Unfortunately, parkour isn’t as good continuously as it is in combat, and one wrong move can be disastrous…even if the move isn’t wrong.

From time to time, jumping to the game-only platform to not register causes me to fall. This isn’t a big deal when I’m standing right below the platform I want to jump to, it’s a lot more frustrating when the end of the climb and the pedestal slip kills me and starts all over again. Calculations in the checkpoint system are brutal at times, and you may find yourself losing 15-20 minutes of progress because the game decides you don’t make the jump when it’s obvious you did.

There is another element when it comes to parkour: the tools the game gives you to move around. First up was the paraglider, although an annoying control scheme surpassed the odds and left me impressed. Soaring through the sky and taking in the panoramic views of the city delighted me with a lot of ooh and ahh, a very pleasant sight despite being a game revolving around the undead.

Meanwhile, the grappling hook is a neat little tool that gives me the extra strength to turn whenever I need it. As long as I can attach myself to an object, I can turn away from it, but again the same problems as parkour behind their ugly heads. I can’t tell you how many times I’ve dropped dozens of my stories to death because the targeting tile didn’t appear. I can totally admit when I’m the one stuck, but when it’s not me, I just get mad and sometimes that’s the case. DL2by parkour. Let me put it this way: in my gameplay, I died a total of twenty times over 30 hours, I can think of two deaths as due to combat. The rest are due to falls because parkour wins

Dying Light 2 Parkour

It really is the perfect breakthrough for the game’s achilles heel, one that will sink Dying Light 2 for a lot of people if not addressed: there is a great number of technical issues here. Some of them are innocent – like when I used my character’s sense of survival to look for enemies, and the enemy I found his silhouette was turning around in a circle. Others were much worse – like the game’s final boss that somehow fell through the background of our battle, getting stuck inside the object and forcing me to exit and open my save file again.

For a game we first started hearing about in 2018, there’s a surprising omission. Zombies will be on the ground next to a car, take a step, and then suddenly they’re on top of the car. The audio will be randomly interrupted, replaced by loud and obnoxious humming that forces a reboot. They are little problems that, taken apart, would not matter, but taken together they become very, very uncomfortable.

I played the game on Xbox Series X, and for the most part it looked great. From fighting zombies to using parkour, the game wants to do just that maybe good in most parts. The problem comes when countless small technical problems build up and grow to the point where I think I’m in the middle of one of those times when a door won’t open, only a solution is hidden.

Let’s get one thing straight: I do love to play Dying Light 2 Stays In Humans. Great story and guaranteed plenty of extra plays thanks to multiple endings, great fighting feel, and a ton things to do in this brilliant city (seems to be worth 500 hours). It just needs to clean up the technical issues and stop spawning the final boss inside the platform he’s standing on, among other things. If that happens, the impact – like the game itself – will be night and day. Not So MMO: Dying Light 2: Stay Human Review

Fry Electronics Team

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