The year 2022 – later known as The Year When Everything Was Consolidated – was only a month old and the video game industry has seen father main repurchase total value of $85 billion. The latest of which sees first-person shooter maker Bungie join Sony and PlayStation Studios in a $3.6 billion move. And while both Bungie and Sony says that the studio will continue to be a cross-platform developer, that may only prove true for Life, continue to enjoy a thriving community and enduring support. Bungie has other projects are in the works, and even if Bungie says they will remain cross-platform games, now that Bungie has partnered with Sony, that could change sooner or later.
Regardless, however, the move at least marks the end of an era for Xbox fans. Bungie joined PlayStation, the video game equivalent of Red Sox great Wade Boggs signed to the Yankees. And as an Xbox fan who has been beating Microsoft’s console for almost 20 years, I wanted to look back at what Bungie means for the Xbox platform and community.
Every Bungie game ever reviewed by IGN
Quite simply, Xbox probably wouldn’t be here today, buy Bethesda and dozens of other studios while celebrate 20th anniversary, without Bungie. Like the recent six-part Xbox documentary Details of Power On, Microsoft’s entry into the home console market is a difficult, expensive, and mentally taxing endeavor, in which success is not guaranteed while up against the powerhouses Nintendo and Sony. The unconnected consoles of the turn of the century need ‘killer apps’ to bring people into their ecosystems, and if that’s not Bungie’s industry-changing shooter Halo: Combat Evolved (and yes, no exaggeration in the term “industry-conversion” here), Xbox may not have sold enough consoles to continue to justify its existence in its first year – especially as where Microsoft lost money on every console sold just trying to gain a foot in the market.For Oddworld: Munch’s Oddysee, nothing but Halo in its first year convinced people to put $300 on the console. the big black box, or its hulking controller.
Halo puts Xbox on the map. Millions of split-screen co-op sessions were started, thousands of Halo multiplayer LAN parties were held, countless Covenants were killed. And through all of that, relationships have been mined and strengthened. Halo is important, and Xbox is more important.
Halo 2 took it all to the next level by taking advantage of Xbox Live – the broadband-only online gaming service that launched a year after Halo 1 and the console itself – in a way never seen before. console space, even PC space, where browsing server lists for multiplayer matches is the norm of the day. Halo 2 turned multiplayer lobbies into virtual couches where you could hang out with your friends and play games with them all night long without ever being separated. It’s a revelation, and when combined with Halo 2’s new mechanics – hello, ride-hailing and two-handed weapons – and a memorable addition of maps, it makes Xbox the where to play multiplayer games on consoles. Suddenly, a whole new multiplayer world opened up in the living room. Two-player co-op, one-on-one combat, and four-player same-screen brawls are complemented by 4v4 Killer matches and 16-player Massive Team Battles. This is a step change for console multiplayer, and it all started on Xbox thanks to Bungie.
It took years for the competition to catch up, both on Xbox and on other consoles. And by the time they had, Bungie had helped propel the second console, the Xbox 360, to massive success with Halo 3 – a game with the tagline “End of the War” and a three-part complete story gave its debut a sensational moment in popular culture. And that says nothing about Halo 3: ODST, a gripping spin-off that is still beloved by Xbox fans to this day, and Halo: Reach, Bungie’s full goodbye to the franchise trade they built.
And so I am left to think. If Bungie chooses to release future games on Xbox, because they persistent they will, which of course would be great. But even if they don’t, it’s a hell of a ride. And for PlayStation fans, enjoy it, because I think Bungie is just getting started.
Ryan McCaffrey is IGN’s executive editor of previews and the host of IGN’s weekly Xbox show, Podcasts Unlockedas well as our monthly (-ish) interview program, IGN is not filtered. He’s from North Jersey, so it’s “Taylor ham”, not “pork spring”. Debate it with him on Twitter at @DMC_Ryan.
https://www.ign.com/articles/an-xbox-fans-ode-to-bungie Ode to Bungie by an Xbox fan