Overwatch 2: Blizzard devs ‘upset and annoyed’ at delays

On November 1, 2019, Blizzard revealed Overwatch 2 at this year’s Blizzcon. After almost three years, the highly anticipated sequel is finally getting a beta next week. Recently, the developers behind the game have expressed their displeasure with the lengthy development.

In an interview with USA Today, Lead Hero Designer Geoff Goodman explained how the team set out a roadmap for the development of Overwatch 2.

“We talked about this a long time ago,” he said. “We talked about how we’re going to develop Overwatch 2 on the production side alongside Overwatch.”

Unfortunately, this plan was derailed by the game’s many delays.

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“I think the whole team was kind of upset and a little bit upset with the timing of how everything was delayed. Goodman added, “There were many reasons for this, it wasn’t just one thing.”

According to the interview, these delays are due to production costs.

“It’s a pretty constant theme for everything in the game, actually the cost of production,” Goodman said. “I mean, Blizzard isn’t really a data-locked studio, but that doesn’t mean we’re completely free of all production cost and time concerns.”

Goodman says the hardest part of the delays was not being able to share ideas with players. “It’s hard for us to have these ideas that we want to put out there, big changes, and we locked ourselves in a bit.”

Goodman also mentioned how excited the team is to be releasing new content for players such as a revamped Orisa and the game’s new PvE content.

Overwatch 2 comes at a time when Activision Blizzard is grappling with several controversies, including union organizing and ongoing court cases. It’s currently slated for release on PC, PS4, Xbox One, and Switch, with the PVP closed beta coming to PC on April 26th. The full game doesn’t have a firm release date yet, although the PvE and PvP split competitive mode turns out to be earlier than the cooperative mode.

“I’m willing for us to rise above what happened and grow from it, not turn a corner and turn a blind eye to it, but just get better,” says Senior Hero Design Brandon Brennan. “Put these games in the hands of players and get them excited about something of ours for once. I think we’re getting closer to that moment, at least that’s how it feels to me.”

Brendn Bell is a freelance writer for IGN Overwatch 2: Blizzard devs ‘upset and annoyed’ at delays

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