way of exile received some hotfixes and balance changes for Archnemesis modifiers, as well as some bug fixes. Grinding Gear Games is also having a bit of fun with their latest store release, the new Maroider Body Armor item.
Changes in the patch affect various monsters and modifiers, oh, and the changes include a range of adjustments, from reducing damage to changing some bonuses and adding various bonuses to working to keep things competitive and fair keep. For example, one of the changes is to Bloodletter, which now has 50% increased damage with bleeding from previously 100%. Assassin now gains 70% bonus critical hit damage reduction where it was set to no bonus critical hit damage. Monsters have had their spawns reduced for some, while others are affected differently by modifiers and other tweaks.
The list of changes is extensive and worth taking the time to read through, especially if you want to dive into this new chapter.
If you’re looking for another way to show off your might and sense of presence, the Maroider Body Armor has arrived on the Pay to Swole market. This new item is available for the Marauder and will make you look like you’ve increased your muscle mass many times over while increasing your strength. The change is visual, but based on your actual strength stats. So as you scale, there are several different visual changes you can work your way up to. You can see how that changes in the new trailer. The effect might be just what you need to boost your confidence out there as you take on the infernal menaces and monsters everywhere.
For more information on the Maroid body armor, including the announcement and how to obtain one, see Path of exile.
https://www.mmorpg.com/news/path-of-exile-balances-archnemesis-modifiers-and-introduces-pay-to-swole-marauder-armor-2000125046 Path of Exile balances Archnemesis modifiers and introduces pay-to-swole Marauder armor